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lars |
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//Generated by BehavEd
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rem ( "comment" );
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set ( /*@SET_TYPES*/ "SET_PARM1", "DEFAULT" );
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use ( "med_aktiv" );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "script2_c1", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 5.000 5.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "script2_w2", ORIGIN)$ );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_RUNSPEED", "150" );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 1500 );
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wait ( 1500.000 );
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//(BHVDREM) task ( "use_kon" )
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//(BHVDREM) {
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//(BHVDREM) }
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//(BHVDREM) dowait ( "use_kon" );
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sound ( /*@CHANNELS*/ CHAN_AMBIENT, "sound/movers/sledstart.wav" );
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use ( "poweron1" );
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use ( "poweron2" );
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use ( "powerout1" );
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//(BHVDREM) task ( "umschauen" )
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//(BHVDREM) {
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_LOOK" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_DYAW", 20.000 );
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//(BHVDREM) wait ( 1000.000 );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_DYAW", 0.000 );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_DYAW", 270.000 );
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//(BHVDREM) }
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//(BHVDREM) dowait ( "umschauen" );
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wait ( 1000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "script2_c2", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 15.000 355.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 100.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 40.000, 500 );
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set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "script2_w1", ORIGIN)$ );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
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use ( "rohr_spark" );
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wait ( 1000.000 );
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use ( "rohr_spark" );
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wait ( 1000.000 );
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use ( "rohr_exp" );
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sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/quantum/alt_hit_wall.wav" );
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wait ( 400.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "script2_c3", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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wait ( 1000.000 );
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use ( "rohr_exp" );
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sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/quantum/alt_hit_wall.wav" );
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task ( "decken" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SURPRISED1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );
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}
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dowait ( "decken" );
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use ( "poweron2" );
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use ( "rohr_smoke" );
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wait ( 200.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "script2_c4", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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wait ( 500.000 );
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use ( "script2_ele1" );
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wait ( 100.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "script2_c3", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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wait ( 200.000 );
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sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/quantum/alt_hit_wall.wav" );
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camera ( /*@CAMERA_COMMANDS*/ SHAKE, 5.000, 1000 );
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task ( "drehen" )
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{
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set ( /*@SET_TYPES*/ "SET_YAWSPEED", 150 );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_LOOK" );
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set ( /*@SET_TYPES*/ "SET_DYAW", 200.000 );
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}
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dowait ( "drehen" );
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wait ( 500.000 );
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task ( "run1" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN" );
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "script2_w3" );
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}
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dowait ( "run1" );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 500 );
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sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/quantum/alt_hit_wall.wav" );
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camera ( /*@CAMERA_COMMANDS*/ SHAKE, 5.000, 1000 );
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task ( "run2" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "script2_w4" );
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}
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dowait ( "run2" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "script2_c5", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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task ( "run3" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "script2_w5" );
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}
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do ( "run3" );
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use ( "script2_f3" );
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sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/quantum/alt_hit_wall.wav" );
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use ( "script2_smoke3" );
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use ( "truemmer" );
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wait ( 1000.000 );
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use ( "script2_f3" );
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sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/weapons/quantum/alt_hit_wall.wav" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "script2_c7", ORIGIN)$, 2000 );
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wait ( "run3" );
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task ( "drehen2" )
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{
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set ( /*@SET_TYPES*/ "SET_DYAW", 180.000 );
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}
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dowait ( "drehen2" );
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wait ( 500.000 );
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task ( "onein" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SURPRISED3" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );
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}
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dowait ( "onein" );
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wait ( 100.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "script2_c6", ORIGIN)$, 1000 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 1000 );
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wait ( 1500.000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND4" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "script2_c8", ORIGIN)$, 1000 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 1000 );
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task ( "ruf" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_COMBADGE1" );
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}
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dowait ( "ruf" );
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task ( "Gordon2" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_3/Gordon/blocked.wav" );
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}
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dowait ( "Gordon2" );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "TPcock3" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_3/TPcock/infirmary.wav" );
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}
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dowait ( "TPcock3" );
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task ( "TPcock4" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_3/TPcock/quarters.wav" );
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}
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dowait ( "TPcock4" );
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affect ( "Gordon2", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "Gordon5" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_3/Gordon/thanks.wav" );
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}
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dowait ( "Gordon5" );
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remove ( "Gordon2" );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "script2_w5", ORIGIN)$ );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
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}
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camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_FINDODELL" );
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set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "OBJ_FINDODELLISO" );
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}
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}
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