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lars |
1 |
//Generated by BehavEd
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3 |
rem ( "comment" );
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//(BHVDREM) use ( "liftdoor" );
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//(BHVDREM) use ( "activate_levelchange" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );
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//(BHVDREM) task ( "use_con" )
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//(BHVDREM) {
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//(BHVDREM) }
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13 |
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14 |
//(BHVDREM) dowait ( "use_con" );
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wait ( 1000.000 );
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task ( "Gordon0" )
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{
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19 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_3/Gordon/gas.wav" );
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}
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dowait ( "Gordon0" );
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23 |
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24 |
task ( "Gordon1" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_3/Gordon/access.wav" );
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}
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28 |
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29 |
dowait ( "Gordon1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLETOSTAND1" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "steam4" );
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32 |
use ( "infostringbox" );
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