| 9 |
lars |
1 |
//Generated by BehavEd
|
|
|
2 |
|
|
|
3 |
rem ( "comment" );
|
|
|
4 |
use ( "blocker" );
|
|
|
5 |
wait ( 1000.000 );
|
|
|
6 |
use ( "hoversound" );
|
|
|
7 |
|
|
|
8 |
affect ( "mover1", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
9 |
{
|
|
|
10 |
|
|
|
11 |
//(BHVDREM) affect ( "Tagara1", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
12 |
//(BHVDREM) {
|
|
|
13 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 200 );
|
|
|
14 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_AIM", 5 );
|
|
|
15 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
|
|
|
16 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_UNDYING", /*@BOOL_TYPES*/ "true" );
|
|
|
17 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
|
|
|
18 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
|
|
|
19 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
20 |
|
|
|
21 |
//(BHVDREM) loop ( -1 )
|
|
|
22 |
//(BHVDREM) {
|
|
|
23 |
//(BHVDREM) wait ( 5000.000 );
|
|
|
24 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );
|
|
|
25 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
|
|
|
26 |
//(BHVDREM) wait ( 1000.000 );
|
|
|
27 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_AIM", 1 );
|
|
|
28 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );
|
|
|
29 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 1000 );
|
|
|
30 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
31 |
//(BHVDREM) wait ( 200.000 );
|
|
|
32 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
|
|
|
33 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );
|
|
|
34 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_AIM", 5 );
|
|
|
35 |
//(BHVDREM) wait ( 500.000 );
|
|
|
36 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
|
|
|
37 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
38 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 200 );
|
|
|
39 |
|
|
|
40 |
//(BHVDREM) if ( $get( FLOAT, "SET_HEALTH") < 950$ )
|
|
|
41 |
//(BHVDREM) {
|
|
|
42 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
|
|
|
43 |
//(BHVDREM) //$"runTo"@2
|
|
|
44 |
//(BHVDREM) set ( "BSTATE", "BS_RUN" );
|
|
|
45 |
//(BHVDREM) set ( "NAVGOAL", "Tagara1_retreat" );
|
|
|
46 |
//(BHVDREM) wait ( 2500.000 );
|
|
|
47 |
//(BHVDREM) signal ( "retreat1" );
|
|
|
48 |
//(BHVDREM) }
|
|
|
49 |
|
|
|
50 |
//(BHVDREM) }
|
|
|
51 |
|
|
|
52 |
//(BHVDREM) }
|
|
|
53 |
|
|
|
54 |
|
|
|
55 |
affect ( "Tagara1", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
56 |
{
|
|
|
57 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 200 );
|
|
|
58 |
set ( /*@SET_TYPES*/ "SET_AIM", 5 );
|
|
|
59 |
set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
|
|
|
60 |
set ( /*@SET_TYPES*/ "SET_UNDYING", /*@BOOL_TYPES*/ "true" );
|
|
|
61 |
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
|
|
|
62 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
|
|
|
63 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
64 |
wait ( 2000.000 );
|
|
|
65 |
|
|
|
66 |
task ( "Tagara0" )
|
|
|
67 |
{
|
|
|
68 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_13/Tagara/move.wav" );
|
|
|
69 |
}
|
|
|
70 |
|
|
|
71 |
dowait ( "Tagara0" );
|
|
|
72 |
|
|
|
73 |
task ( "Tagara1" )
|
|
|
74 |
{
|
|
|
75 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_13/Tagara/fight.wav" );
|
|
|
76 |
}
|
|
|
77 |
|
|
|
78 |
dowait ( "Tagara1" );
|
|
|
79 |
|
|
|
80 |
loop ( -1 )
|
|
|
81 |
{
|
|
|
82 |
wait ( 5000.000 );
|
|
|
83 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );
|
|
|
84 |
wait ( 1000.000 );
|
|
|
85 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );
|
|
|
86 |
set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );
|
|
|
87 |
wait ( 1000.000 );
|
|
|
88 |
set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );
|
|
|
89 |
wait ( 500.000 );
|
|
|
90 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
|
|
|
91 |
|
|
|
92 |
if ( $get( FLOAT, "SET_HEALTH") < 950$ )
|
|
|
93 |
{
|
|
|
94 |
set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
|
|
|
95 |
//$"runTo"@2
|
|
|
96 |
set ( "BSTATE", "BS_RUN" );
|
|
|
97 |
set ( "NAVGOAL", "Tagara1_retreat" );
|
|
|
98 |
wait ( 2500.000 );
|
|
|
99 |
signal ( "retreat1" );
|
|
|
100 |
}
|
|
|
101 |
|
|
|
102 |
}
|
|
|
103 |
|
|
|
104 |
}
|
|
|
105 |
|
|
|
106 |
move ( $tag( "hover_nav2", ORIGIN)$, 3000.000 );
|
|
|
107 |
wait ( 3000.000 );
|
|
|
108 |
move ( $tag( "hover_stop1", ORIGIN)$, 7000.000 );
|
|
|
109 |
wait ( 7000.000 );
|
|
|
110 |
waitsignal ( "retreat1" );
|
|
|
111 |
move ( $tag( "hover_nav3", ORIGIN)$, 7000.000 );
|
|
|
112 |
wait ( 7000.000 );
|
|
|
113 |
move ( $tag( "hover_nav4", ORIGIN)$, 10000.000 );
|
|
|
114 |
rotate ( < 0.000 90.000 0.000 >, 4000.000 );
|
|
|
115 |
wait ( 2000.000 );
|
|
|
116 |
|
|
|
117 |
affect ( "Tagara2", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
118 |
{
|
|
|
119 |
set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
|
|
|
120 |
set ( /*@SET_TYPES*/ "SET_AIM", 5 );
|
|
|
121 |
set ( /*@SET_TYPES*/ "SET_UNDYING", /*@BOOL_TYPES*/ "true" );
|
|
|
122 |
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
|
|
|
123 |
|
|
|
124 |
task ( "run" )
|
|
|
125 |
{
|
|
|
126 |
//$"runTo"@2
|
|
|
127 |
set ( "BSTATE", "BS_RUN" );
|
|
|
128 |
set ( "NAVGOAL", "Tagara2_nav" );
|
|
|
129 |
}
|
|
|
130 |
|
|
|
131 |
dowait ( "run" );
|
|
|
132 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "false" );
|
|
|
133 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
|
|
|
134 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
135 |
|
|
|
136 |
loop ( -1 )
|
|
|
137 |
{
|
|
|
138 |
wait ( 5000.000 );
|
|
|
139 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );
|
|
|
140 |
wait ( 1000.000 );
|
|
|
141 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_AIM", 1 );
|
|
|
142 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );
|
|
|
143 |
set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );
|
|
|
144 |
wait ( 1000.000 );
|
|
|
145 |
set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );
|
|
|
146 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_AIM", 5 );
|
|
|
147 |
wait ( 500.000 );
|
|
|
148 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
|
|
|
149 |
|
|
|
150 |
if ( $get( FLOAT, "SET_HEALTH") < 1100$ )
|
|
|
151 |
{
|
|
|
152 |
set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
|
|
|
153 |
//$"runTo"@2
|
|
|
154 |
set ( "BSTATE", "BS_RUN" );
|
|
|
155 |
set ( "NAVGOAL", "Tagara2_retreat" );
|
|
|
156 |
wait ( 2500.000 );
|
|
|
157 |
signal ( "retreat2" );
|
|
|
158 |
}
|
|
|
159 |
|
|
|
160 |
}
|
|
|
161 |
|
|
|
162 |
}
|
|
|
163 |
|
|
|
164 |
wait ( 8000.000 );
|
|
|
165 |
waitsignal ( "retreat2" );
|
|
|
166 |
move ( $tag( "hover_nav5", ORIGIN)$, 8000.000 );
|
|
|
167 |
wait ( 1000.000 );
|
|
|
168 |
use ( "finaldoor" );
|
|
|
169 |
wait ( 7000.000 );
|
|
|
170 |
use ( "hoversound" );
|
|
|
171 |
}
|
|
|
172 |
|