| 9 |
lars |
1 |
//Generated by BehavEd
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2 |
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3 |
rem ( "comment" );
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4 |
set ( /*@SET_TYPES*/ "SET_TIMESCALE", 5.000 );
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5 |
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6 |
affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
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7 |
{
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8 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );
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9 |
}
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11 |
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12 |
affect ( "grops", /*@AFFECT_TYPE*/ FLUSH )
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13 |
{
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14 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "grops" );
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15 |
}
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18 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
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19 |
{
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20 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "tagara" );
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21 |
}
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22 |
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23 |
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24 |
affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH )
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25 |
{
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26 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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27 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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}
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29 |
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30 |
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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31 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );
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32 |
wait ( 1000.000 );
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33 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
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34 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 325.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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35 |
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36 |
affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
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{
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38 |
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task ( "walk1" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "gordon_nav" );
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44 |
}
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45 |
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46 |
dowait ( "walk1" );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 105.000 0.000 > );
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}
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49 |
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50 |
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51 |
affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
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52 |
{
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53 |
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54 |
task ( "walk1" )
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{
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56 |
//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "illia_nav" );
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}
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60 |
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dowait ( "walk1" );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
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}
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64 |
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 280.000 0.000 >, < 0.000 0.000 0.000 >, 4000 );
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wait ( 6000.000 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 2000 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 120.000, 6000 );
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camera ( /*@CAMERA_COMMANDS*/ TRACK, "track", 12.000, 0 );
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wait ( 5000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "rotate", 15.000, 1 );
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73 |
wait ( 10000.000 );
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74 |
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75 |
affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH )
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76 |
{
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77 |
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task ( "walk1" )
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{
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80 |
//$"walkTo"@2
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81 |
set ( "BSTATE", "BS_WALK" );
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82 |
set ( "NAVGOAL", "klingon_background2_nav1" );
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}
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84 |
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85 |
dowait ( "walk1" );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 60.000 0.000 > );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "klingon_background1" );
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88 |
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89 |
affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH )
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90 |
{
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91 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "klingon_background2" );
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92 |
wait ( 5000.000 );
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93 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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94 |
wait ( 1000.000 );
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95 |
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96 |
affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH )
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97 |
{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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99 |
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100 |
task ( "walk2" )
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101 |
{
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102 |
//$"walkTo"@2
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103 |
set ( "BSTATE", "BS_WALK" );
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104 |
set ( "NAVGOAL", "klingon_background2_nav2" );
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105 |
}
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106 |
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107 |
dowait ( "walk2" );
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108 |
}
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109 |
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110 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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111 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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112 |
}
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113 |
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114 |
}
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115 |
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116 |
wait ( 32000.000 );
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117 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 6000 );
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118 |
wait ( 6000.000 );
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119 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
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120 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
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121 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "tagara", 0.000, 0 );
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122 |
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123 |
affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
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124 |
{
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125 |
//$"walkTo"@2
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126 |
set ( "BSTATE", "BS_WALK" );
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127 |
set ( "NAVGOAL", "engineer_nav" );
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128 |
wait ( 2000.000 );
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129 |
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130 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
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131 |
{
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132 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "engineer" );
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133 |
wait ( 3000.000 );
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134 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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135 |
wait ( 1000.000 );
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136 |
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137 |
affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
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138 |
{
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139 |
//$"walkTo"@4
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140 |
set ( "BSTATE", "BS_WALK" );
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141 |
set ( "NAVGOAL", "engineer_nav2" );
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142 |
wait ( 5000.000 );
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143 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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144 |
}
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145 |
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146 |
wait ( 2000.000 );
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147 |
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148 |
affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
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149 |
{
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150 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam1", ORIGIN)$, 0 );
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151 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 190.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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152 |
wait ( 2000.000 );
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153 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam2", ORIGIN)$, 4000 );
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154 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "grops", 10.000, 1 );
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155 |
wait ( 6000.000 );
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156 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam3", ORIGIN)$, 0 );
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157 |
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158 |
affect ( "grops", /*@AFFECT_TYPE*/ FLUSH )
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159 |
{
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160 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );
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}
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162 |
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163 |
wait ( 6000.000 );
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164 |
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165 |
affect ( "Marx", /*@AFFECT_TYPE*/ FLUSH )
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166 |
{
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167 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "coreroom_cam5", ORIGIN)$, 0 );
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168 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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169 |
wait ( 4000.000 );
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170 |
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171 |
affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
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172 |
{
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173 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam4", ORIGIN)$, 0 );
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174 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 350.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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175 |
wait ( 4000.000 );
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176 |
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177 |
affect ( "Marx", /*@AFFECT_TYPE*/ FLUSH )
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178 |
{
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179 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "coreroom_cam6", ORIGIN)$, 0 );
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180 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < -25.000 12.000 10.000 >, < 0.000 0.000 0.000 >, 0 );
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181 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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183 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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184 |
wait ( 4000.000 );
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185 |
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186 |
affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
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187 |
{
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188 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
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189 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );
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190 |
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191 |
affect ( "display", /*@AFFECT_TYPE*/ FLUSH )
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192 |
{
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193 |
move ( $tag( "display1_cam", ORIGIN)$, 0.000 );
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194 |
rotate ( < 0.000 180.000 0.000 >, 0.000 );
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195 |
}
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196 |
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197 |
wait ( 4000.000 );
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198 |
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199 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
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200 |
{
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201 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "tagara_look" );
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202 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display1_cam", ORIGIN)$, 0 );
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203 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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204 |
wait ( 5000.000 );
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205 |
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206 |
affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
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207 |
{
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208 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
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209 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );
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210 |
wait ( 4000.000 );
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211 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam2", ORIGIN)$, 0 );
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212 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "grops", 0.000, 0 );
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213 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 120.000, 0 );
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214 |
wait ( 1000.000 );
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215 |
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216 |
affect ( "guard1", /*@AFFECT_TYPE*/ FLUSH )
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217 |
{
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218 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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219 |
wait ( 750.000 );
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220 |
remove ( "self" );
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221 |
}
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222 |
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223 |
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224 |
affect ( "guard2", /*@AFFECT_TYPE*/ FLUSH )
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225 |
{
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226 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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227 |
wait ( 750.000 );
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228 |
remove ( "self" );
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229 |
}
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230 |
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231 |
wait ( 2000.000 );
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232 |
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233 |
affect ( "guard3", /*@AFFECT_TYPE*/ FLUSH )
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234 |
{
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235 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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236 |
wait ( 750.000 );
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237 |
remove ( "self" );
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238 |
}
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239 |
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240 |
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241 |
affect ( "guard4", /*@AFFECT_TYPE*/ FLUSH )
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242 |
{
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243 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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244 |
wait ( 750.000 );
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245 |
remove ( "self" );
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246 |
}
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247 |
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248 |
wait ( 1500.000 );
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249 |
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250 |
affect ( "guard6", /*@AFFECT_TYPE*/ FLUSH )
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251 |
{
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252 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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253 |
wait ( 750.000 );
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254 |
remove ( "self" );
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255 |
}
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256 |
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257 |
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258 |
affect ( "guard5", /*@AFFECT_TYPE*/ FLUSH )
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259 |
{
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260 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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261 |
wait ( 750.000 );
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262 |
remove ( "self" );
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263 |
}
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264 |
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265 |
wait ( 2000.000 );
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266 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
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267 |
rem ( "fight" );
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268 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "fight_cam", ORIGIN)$, 0 );
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269 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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270 |
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271 |
affect ( "starfleet1", /*@AFFECT_TYPE*/ FLUSH )
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272 |
{
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273 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "guard7" );
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274 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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275 |
}
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276 |
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277 |
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278 |
affect ( "starfleet2", /*@AFFECT_TYPE*/ FLUSH )
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279 |
{
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280 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "guard8" );
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281 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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282 |
}
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283 |
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284 |
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285 |
affect ( "guard7", /*@AFFECT_TYPE*/ FLUSH )
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286 |
{
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287 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet1" );
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288 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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289 |
}
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290 |
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291 |
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292 |
affect ( "guard8", /*@AFFECT_TYPE*/ FLUSH )
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293 |
{
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294 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet1" );
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295 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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296 |
}
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297 |
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298 |
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299 |
affect ( "guard10", /*@AFFECT_TYPE*/ FLUSH )
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300 |
{
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301 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet2" );
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302 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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303 |
}
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304 |
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305 |
wait ( 4000.000 );
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306 |
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307 |
affect ( "guard7", /*@AFFECT_TYPE*/ FLUSH )
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308 |
{
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309 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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310 |
wait ( 750.000 );
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311 |
remove ( "self" );
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312 |
}
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313 |
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314 |
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315 |
affect ( "guard8", /*@AFFECT_TYPE*/ FLUSH )
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316 |
{
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317 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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318 |
wait ( 750.000 );
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319 |
remove ( "self" );
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320 |
}
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321 |
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322 |
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323 |
affect ( "guard10", /*@AFFECT_TYPE*/ FLUSH )
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324 |
{
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325 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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326 |
wait ( 750.000 );
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327 |
remove ( "self" );
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328 |
}
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329 |
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330 |
wait ( 4000.000 );
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331 |
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332 |
affect ( "grops", /*@AFFECT_TYPE*/ FLUSH )
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333 |
{
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334 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "grops_look" );
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335 |
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336 |
affect ( "display", /*@AFFECT_TYPE*/ FLUSH )
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337 |
{
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338 |
move ( $tag( "display2_cam", ORIGIN)$, 0.000 );
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339 |
rotate ( < 0.000 225.000 0.000 >, 0.000 );
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340 |
}
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341 |
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342 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display2_cam", ORIGIN)$, 0 );
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343 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 135.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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344 |
wait ( 5000.000 );
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345 |
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346 |
affect ( "guard9", /*@AFFECT_TYPE*/ FLUSH )
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|
347 |
{
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|
348 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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|
|
349 |
wait ( 750.000 );
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|
|
350 |
remove ( "self" );
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|
|
351 |
}
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|
352 |
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|
353 |
wait ( 5000.000 );
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|
|
354 |
|
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|
355 |
affect ( "display", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
356 |
{
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|
357 |
move ( $tag( "display3_cam", ORIGIN)$, 0.000 );
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|
|
358 |
rotate ( < 0.000 0.000 0.000 >, 0.000 );
|
|
|
359 |
}
|
|
|
360 |
|
|
|
361 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam5", ORIGIN)$, 0 );
|
|
|
362 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
|
|
|
363 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 225.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
364 |
//$"walkTo"@2
|
|
|
365 |
set ( "BSTATE", "BS_WALK" );
|
|
|
366 |
set ( "NAVGOAL", "bomb_nav" );
|
|
|
367 |
|
|
|
368 |
affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
369 |
{
|
|
|
370 |
//$"walkTo"@2
|
|
|
371 |
set ( "BSTATE", "BS_WALK" );
|
|
|
372 |
set ( "NAVGOAL", "ling_nav" );
|
|
|
373 |
wait ( 3000.000 );
|
|
|
374 |
set ( /*@SET_TYPES*/ "SET_AIM", 5 );
|
|
|
375 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
|
|
|
376 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ENEMY", "grops" );
|
|
|
377 |
set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );
|
|
|
378 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
|
|
|
379 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "grops" );
|
|
|
380 |
wait ( 5000.000 );
|
|
|
381 |
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
|
|
|
382 |
|
|
|
383 |
affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
384 |
{
|
|
|
385 |
//$"walkTo"@2
|
|
|
386 |
set ( "BSTATE", "BS_WALK" );
|
|
|
387 |
set ( "NAVGOAL", "illia_nav2" );
|
|
|
388 |
wait ( 2500.000 );
|
|
|
389 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
|
|
|
390 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
|
|
|
391 |
}
|
|
|
392 |
|
|
|
393 |
}
|
|
|
394 |
|
|
|
395 |
}
|
|
|
396 |
|
|
|
397 |
}
|
|
|
398 |
|
|
|
399 |
}
|
|
|
400 |
|
|
|
401 |
}
|
|
|
402 |
|
|
|
403 |
}
|
|
|
404 |
|
|
|
405 |
}
|
|
|
406 |
|
|
|
407 |
}
|
|
|
408 |
|
|
|
409 |
}
|
|
|
410 |
|
|
|
411 |
}
|
|
|
412 |
|
|
|
413 |
}
|
|
|
414 |
|
|
|
415 |
|
|
|
416 |
affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
417 |
{
|
|
|
418 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
419 |
}
|
|
|
420 |
|
|
|
421 |
|
|
|
422 |
affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
423 |
{
|
|
|
424 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
425 |
}
|
|
|
426 |
|
|
|
427 |
|
|
|
428 |
affect ( "klingon_background3", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
429 |
{
|
|
|
430 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
431 |
}
|
|
|
432 |
|
|
|
433 |
|
|
|
434 |
loop ( -1 )
|
|
|
435 |
{
|
|
|
436 |
use ( "chunks" );
|
|
|
437 |
wait ( $random( 1500, 2000 )$ );
|
|
|
438 |
use ( "bolts" );
|
|
|
439 |
use ( "bolts2" );
|
|
|
440 |
wait ( 500.000 );
|
|
|
441 |
use ( "chunks" );
|
|
|
442 |
wait ( $random( 1500, 2000 )$ );
|
|
|
443 |
use ( "bolts2" );
|
|
|
444 |
wait ( 500.000 );
|
|
|
445 |
use ( "bolts" );
|
|
|
446 |
wait ( $random( 1500, 3000 )$ );
|
|
|
447 |
camera ( /*@CAMERA_COMMANDS*/ SHAKE, 0.500, 750 );
|
|
|
448 |
}
|
|
|
449 |
|
|
|
450 |
wait ( 5000.000 );
|
|
|
451 |
|
|
|
452 |
affect ( "lift", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
453 |
{
|
|
|
454 |
move ( $tag( "lift_down", ORIGIN)$, 5000.000 );
|
|
|
455 |
wait ( 6000.000 );
|
|
|
456 |
move ( $tag( "lift_middle", ORIGIN)$, 4000.000 );
|
|
|
457 |
wait ( 3500.000 );
|
|
|
458 |
use ( "bolt3" );
|
|
|
459 |
wait ( 10000.000 );
|
|
|
460 |
move ( $tag( "lift_up", ORIGIN)$, 2000.000 );
|
|
|
461 |
}
|
|
|
462 |
|