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lars |
1 |
//Generated by BehavEd
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2 |
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3 |
rem ( "comment" );
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4 |
use ( "beam1_sound" );
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5 |
use ( "beam2_sound" );
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6 |
use ( "beam3_sound" );
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7 |
use ( "beam4_sound" );
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8 |
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9 |
affect ( "Gordon2", /*@AFFECT_TYPE*/ FLUSH )
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10 |
{
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11 |
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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}
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14 |
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15 |
affect ( "Gordon3", /*@AFFECT_TYPE*/ FLUSH )
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16 |
{
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17 |
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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18 |
}
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19 |
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20 |
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21 |
affect ( "lift", /*@AFFECT_TYPE*/ FLUSH )
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22 |
{
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//(BHVDREM) move ( $tag( "lift_down", ORIGIN)$, 5000.000 );
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24 |
//(BHVDREM) wait ( 6000.000 );
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25 |
//(BHVDREM) move ( $tag( "lift_middle", ORIGIN)$, 4000.000 );
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26 |
//(BHVDREM) wait ( 3500.000 );
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//(BHVDREM) use ( "bolt3" );
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28 |
//(BHVDREM) wait ( 10000.000 );
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29 |
move ( $tag( "lift_up", ORIGIN)$, 4000.000 );
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}
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31 |
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32 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_TIMESCALE", 20.000 );
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33 |
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34 |
affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
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35 |
{
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36 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );
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37 |
}
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38 |
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39 |
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40 |
affect ( "grops", /*@AFFECT_TYPE*/ FLUSH )
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41 |
{
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42 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "grops" );
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}
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44 |
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45 |
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46 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
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{
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48 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "tagara" );
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49 |
}
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50 |
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51 |
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52 |
affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH )
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53 |
{
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54 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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55 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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56 |
}
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57 |
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58 |
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );
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wait ( 1000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 325.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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63 |
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64 |
affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_PLAYER_USABLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
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68 |
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69 |
task ( "walk1" )
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{
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//$"walkTo"@2
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72 |
set ( "BSTATE", "BS_WALK" );
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73 |
set ( "NAVGOAL", "illia_nav" );
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}
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75 |
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76 |
dowait ( "walk1" );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
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78 |
}
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79 |
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80 |
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81 |
affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
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82 |
{
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83 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 280.000 0.000 >, < 0.000 0.000 0.000 >, 4000 );
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85 |
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86 |
task ( "walk1" )
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{
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88 |
//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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90 |
set ( "NAVGOAL", "gordon_nav" );
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}
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92 |
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93 |
dowait ( "walk1" );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 105.000 0.000 > );
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95 |
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task ( "Gordon0" )
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{
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98 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Gordon/look.wav" );
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99 |
}
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100 |
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101 |
dowait ( "Gordon0" );
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102 |
wait ( 2000.000 );
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103 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 2000 );
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104 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 120.000, 6000 );
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105 |
camera ( /*@CAMERA_COMMANDS*/ TRACK, "track", 12.000, 0 );
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106 |
wait ( 1000.000 );
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107 |
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108 |
affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
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109 |
{
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110 |
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111 |
task ( "Illia1" )
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112 |
{
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113 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/huge.wav" );
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114 |
}
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115 |
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116 |
dowait ( "Illia1" );
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117 |
}
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118 |
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119 |
wait ( 4000.000 );
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120 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "rotate", 15.000, 1 );
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121 |
wait ( 4000.000 );
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122 |
wait ( 6000.000 );
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123 |
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124 |
affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH )
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125 |
{
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126 |
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127 |
task ( "walk1" )
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128 |
{
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129 |
//$"walkTo"@2
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130 |
set ( "BSTATE", "BS_WALK" );
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131 |
set ( "NAVGOAL", "klingon_background2_nav1" );
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132 |
}
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133 |
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134 |
dowait ( "walk1" );
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135 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 60.000 0.000 > );
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136 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "klingon_background1" );
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137 |
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138 |
affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH )
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139 |
{
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140 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "klingon_background2" );
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141 |
wait ( 5000.000 );
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142 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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143 |
wait ( 1000.000 );
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144 |
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145 |
affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH )
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146 |
{
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147 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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148 |
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149 |
task ( "walk2" )
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150 |
{
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151 |
//$"walkTo"@2
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152 |
set ( "BSTATE", "BS_WALK" );
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153 |
set ( "NAVGOAL", "klingon_background2_nav2" );
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154 |
}
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155 |
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156 |
dowait ( "walk2" );
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157 |
}
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158 |
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159 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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160 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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161 |
}
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162 |
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163 |
wait ( 1000.000 );
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164 |
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165 |
affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
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166 |
{
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167 |
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168 |
task ( "Illia2" )
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169 |
{
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170 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/late.wav" );
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171 |
}
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172 |
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173 |
dowait ( "Illia2" );
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174 |
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175 |
task ( "Illia3" )
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176 |
{
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177 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/chance.wav" );
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178 |
}
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179 |
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180 |
dowait ( "Illia3" );
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181 |
}
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182 |
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183 |
}
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184 |
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185 |
wait ( 16000.000 );
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186 |
wait ( 10000.000 );
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187 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 6000 );
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188 |
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189 |
task ( "Gordon4" )
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190 |
{
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191 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Gordon/giveup.wav" );
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192 |
}
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193 |
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194 |
dowait ( "Gordon4" );
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195 |
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196 |
task ( "Gordon5" )
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197 |
{
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198 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Gordon/goin.wav" );
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199 |
}
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200 |
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201 |
dowait ( "Gordon5" );
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202 |
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203 |
affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
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204 |
{
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205 |
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206 |
task ( "Illia6" )
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207 |
{
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208 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/quiet.wav" );
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209 |
}
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210 |
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211 |
dowait ( "Illia6" );
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212 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
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213 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
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214 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "tagara", 0.000, 0 );
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215 |
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216 |
affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
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217 |
{
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218 |
//$"walkTo"@2
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219 |
set ( "BSTATE", "BS_WALK" );
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220 |
set ( "NAVGOAL", "engineer_nav" );
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221 |
wait ( 1000.000 );
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222 |
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223 |
task ( "Engineer7" )
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224 |
{
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225 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Engineer/ready.wav" );
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226 |
}
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227 |
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228 |
dowait ( "Engineer7" );
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229 |
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230 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
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231 |
{
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232 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "engineer" );
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233 |
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234 |
task ( "Tagara8" )
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235 |
{
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236 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/beam.wav" );
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237 |
}
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238 |
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239 |
dowait ( "Tagara8" );
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240 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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241 |
wait ( 1000.000 );
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242 |
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243 |
affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
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244 |
{
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245 |
//$"walkTo"@4
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246 |
set ( "BSTATE", "BS_WALK" );
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247 |
set ( "NAVGOAL", "engineer_nav2" );
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248 |
wait ( 5000.000 );
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249 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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250 |
}
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251 |
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252 |
wait ( 2000.000 );
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253 |
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254 |
affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
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255 |
{
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256 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam1", ORIGIN)$, 0 );
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257 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 190.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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258 |
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259 |
task ( "Ling9" )
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260 |
{
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261 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Ling/located.wav" );
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262 |
}
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263 |
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264 |
dowait ( "Ling9" );
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265 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam2", ORIGIN)$, 4000 );
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266 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "grops", 10.000, 1 );
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267 |
wait ( 6000.000 );
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268 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam3", ORIGIN)$, 0 );
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269 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 290.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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270 |
wait ( 500.000 );
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271 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "grops", 10.000, 1 );
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272 |
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273 |
affect ( "grops", /*@AFFECT_TYPE*/ FLUSH )
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274 |
{
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275 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );
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276 |
}
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277 |
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278 |
wait ( 4000.000 );
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279 |
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280 |
affect ( "Marx", /*@AFFECT_TYPE*/ FLUSH )
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281 |
{
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282 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "coreroom_cam5", ORIGIN)$, 0 );
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283 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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284 |
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285 |
task ( "Marx10" )
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286 |
{
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287 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Marx/powerup.wav" );
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288 |
}
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289 |
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290 |
dowait ( "Marx10" );
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291 |
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292 |
task ( "Marx11" )
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293 |
{
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294 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Marx/donefor.wav" );
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295 |
}
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296 |
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297 |
dowait ( "Marx11" );
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298 |
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299 |
affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
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300 |
{
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301 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam4", ORIGIN)$, 0 );
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302 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 350.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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303 |
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304 |
task ( "Ling12" )
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305 |
{
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306 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Ling/yourjob.wav" );
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307 |
}
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308 |
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309 |
dowait ( "Ling12" );
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310 |
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311 |
affect ( "Marx", /*@AFFECT_TYPE*/ FLUSH )
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312 |
{
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313 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "coreroom_cam6", ORIGIN)$, 0 );
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314 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < -25.000 12.000 10.000 >, < 0.000 0.000 0.000 >, 0 );
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315 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
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316 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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317 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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318 |
wait ( 4000.000 );
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319 |
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320 |
affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
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321 |
{
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322 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
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323 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );
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324 |
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325 |
affect ( "display", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
326 |
{
|
|
|
327 |
move ( $tag( "display1_cam", ORIGIN)$, 0.000 );
|
|
|
328 |
rotate ( < 0.000 180.000 0.000 >, 0.000 );
|
|
|
329 |
}
|
|
|
330 |
|
|
|
331 |
|
|
|
332 |
task ( "Officer13" )
|
|
|
333 |
{
|
|
|
334 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/enormous.wav" );
|
|
|
335 |
}
|
|
|
336 |
|
|
|
337 |
dowait ( "Officer13" );
|
|
|
338 |
|
|
|
339 |
task ( "Officer14" )
|
|
|
340 |
{
|
|
|
341 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/powerup.wav" );
|
|
|
342 |
}
|
|
|
343 |
|
|
|
344 |
dowait ( "Officer14" );
|
|
|
345 |
|
|
|
346 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
347 |
{
|
|
|
348 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "tagara_look" );
|
|
|
349 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display1_cam", ORIGIN)$, 0 );
|
|
|
350 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
351 |
|
|
|
352 |
task ( "Tagara15" )
|
|
|
353 |
{
|
|
|
354 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/norton.wav" );
|
|
|
355 |
}
|
|
|
356 |
|
|
|
357 |
dowait ( "Tagara15" );
|
|
|
358 |
|
|
|
359 |
task ( "Tagara16" )
|
|
|
360 |
{
|
|
|
361 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/secondary.wav" );
|
|
|
362 |
}
|
|
|
363 |
|
|
|
364 |
dowait ( "Tagara16" );
|
|
|
365 |
|
|
|
366 |
task ( "Tagara17" )
|
|
|
367 |
{
|
|
|
368 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/done.wav" );
|
|
|
369 |
}
|
|
|
370 |
|
|
|
371 |
dowait ( "Tagara17" );
|
|
|
372 |
|
|
|
373 |
affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
374 |
{
|
|
|
375 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
|
|
|
376 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );
|
|
|
377 |
|
|
|
378 |
task ( "Officer18" )
|
|
|
379 |
{
|
|
|
380 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/yes.wav" );
|
|
|
381 |
}
|
|
|
382 |
|
|
|
383 |
dowait ( "Officer18" );
|
|
|
384 |
|
|
|
385 |
task ( "Officer19" )
|
|
|
386 |
{
|
|
|
387 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/comm.wav" );
|
|
|
388 |
}
|
|
|
389 |
|
|
|
390 |
dowait ( "Officer19" );
|
|
|
391 |
|
|
|
392 |
task ( "Officer20" )
|
|
|
393 |
{
|
|
|
394 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/beamup.wav" );
|
|
|
395 |
}
|
|
|
396 |
|
|
|
397 |
dowait ( "Officer20" );
|
|
|
398 |
rem ( "fight" );
|
|
|
399 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "fight_cam", ORIGIN)$, 0 );
|
|
|
400 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
401 |
|
|
|
402 |
affect ( "starfleet1", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
403 |
{
|
|
|
404 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "guard7" );
|
|
|
405 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
406 |
}
|
|
|
407 |
|
|
|
408 |
|
|
|
409 |
affect ( "starfleet2", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
410 |
{
|
|
|
411 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "guard8" );
|
|
|
412 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
413 |
}
|
|
|
414 |
|
|
|
415 |
|
|
|
416 |
affect ( "guard7", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
417 |
{
|
|
|
418 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet1" );
|
|
|
419 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
420 |
}
|
|
|
421 |
|
|
|
422 |
|
|
|
423 |
affect ( "guard8", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
424 |
{
|
|
|
425 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet1" );
|
|
|
426 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
427 |
}
|
|
|
428 |
|
|
|
429 |
|
|
|
430 |
affect ( "guard10", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
431 |
{
|
|
|
432 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "starfleet2" );
|
|
|
433 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
434 |
}
|
|
|
435 |
|
|
|
436 |
wait ( 4000.000 );
|
|
|
437 |
|
|
|
438 |
affect ( "guard7", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
439 |
{
|
|
|
440 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
|
|
|
441 |
wait ( 750.000 );
|
|
|
442 |
remove ( "self" );
|
|
|
443 |
}
|
|
|
444 |
|
|
|
445 |
|
|
|
446 |
affect ( "guard8", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
447 |
{
|
|
|
448 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
|
|
|
449 |
wait ( 750.000 );
|
|
|
450 |
remove ( "self" );
|
|
|
451 |
}
|
|
|
452 |
|
|
|
453 |
|
|
|
454 |
affect ( "guard10", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
455 |
{
|
|
|
456 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
|
|
|
457 |
wait ( 750.000 );
|
|
|
458 |
remove ( "self" );
|
|
|
459 |
}
|
|
|
460 |
|
|
|
461 |
wait ( 4000.000 );
|
|
|
462 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
|
|
|
463 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );
|
|
|
464 |
|
|
|
465 |
task ( "Officer21" )
|
|
|
466 |
{
|
|
|
467 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/openchannel.wav" );
|
|
|
468 |
}
|
|
|
469 |
|
|
|
470 |
dowait ( "Officer21" );
|
|
|
471 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam2", ORIGIN)$, 0 );
|
|
|
472 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "grops", 0.000, 0 );
|
|
|
473 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 120.000, 0 );
|
|
|
474 |
wait ( 1000.000 );
|
|
|
475 |
|
|
|
476 |
affect ( "guard1", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
477 |
{
|
|
|
478 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
|
|
|
479 |
wait ( 750.000 );
|
|
|
480 |
remove ( "self" );
|
|
|
481 |
}
|
|
|
482 |
|
|
|
483 |
|
|
|
484 |
affect ( "guard2", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
485 |
{
|
|
|
486 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
|
|
|
487 |
wait ( 750.000 );
|
|
|
488 |
remove ( "self" );
|
|
|
489 |
}
|
|
|
490 |
|
|
|
491 |
wait ( 2000.000 );
|
|
|
492 |
|
|
|
493 |
affect ( "guard3", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
494 |
{
|
|
|
495 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
|
|
|
496 |
wait ( 750.000 );
|
|
|
497 |
remove ( "self" );
|
|
|
498 |
}
|
|
|
499 |
|
|
|
500 |
|
|
|
501 |
affect ( "guard4", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
502 |
{
|
|
|
503 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
|
|
|
504 |
wait ( 750.000 );
|
|
|
505 |
remove ( "self" );
|
|
|
506 |
}
|
|
|
507 |
|
|
|
508 |
wait ( 1500.000 );
|
|
|
509 |
|
|
|
510 |
affect ( "guard6", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
511 |
{
|
|
|
512 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
|
|
|
513 |
wait ( 750.000 );
|
|
|
514 |
remove ( "self" );
|
|
|
515 |
}
|
|
|
516 |
|
|
|
517 |
|
|
|
518 |
affect ( "guard5", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
519 |
{
|
|
|
520 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
|
|
|
521 |
wait ( 750.000 );
|
|
|
522 |
remove ( "self" );
|
|
|
523 |
}
|
|
|
524 |
|
|
|
525 |
wait ( 2000.000 );
|
|
|
526 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
|
|
|
527 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
|
|
|
528 |
|
|
|
529 |
affect ( "grops", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
530 |
{
|
|
|
531 |
set ( /*@SET_TYPES*/ "SET_HEALTH", 50 );
|
|
|
532 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "grops_look" );
|
|
|
533 |
}
|
|
|
534 |
|
|
|
535 |
|
|
|
536 |
affect ( "display", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
537 |
{
|
|
|
538 |
move ( $tag( "display2_cam", ORIGIN)$, 0.000 );
|
|
|
539 |
rotate ( < 0.000 225.000 0.000 >, 0.000 );
|
|
|
540 |
}
|
|
|
541 |
|
|
|
542 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display2_cam", ORIGIN)$, 0 );
|
|
|
543 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 135.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
544 |
|
|
|
545 |
task ( "Officer22" )
|
|
|
546 |
{
|
|
|
547 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/honour.wav" );
|
|
|
548 |
}
|
|
|
549 |
|
|
|
550 |
dowait ( "Officer22" );
|
|
|
551 |
|
|
|
552 |
affect ( "guard9", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
553 |
{
|
|
|
554 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
|
|
|
555 |
wait ( 750.000 );
|
|
|
556 |
remove ( "self" );
|
|
|
557 |
}
|
|
|
558 |
|
|
|
559 |
|
|
|
560 |
task ( "Officer23" )
|
|
|
561 |
{
|
|
|
562 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/stovokor.wav" );
|
|
|
563 |
}
|
|
|
564 |
|
|
|
565 |
dowait ( "Officer23" );
|
|
|
566 |
|
|
|
567 |
affect ( "display", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
568 |
{
|
|
|
569 |
rem ( "vorbereiten fĂ¼r Tagara" );
|
|
|
570 |
move ( $tag( "display1_cam", ORIGIN)$, 0.000 );
|
|
|
571 |
rotate ( < 0.000 180.000 0.000 >, 0.000 );
|
|
|
572 |
}
|
|
|
573 |
|
|
|
574 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "bomb_cam5", ORIGIN)$, 0 );
|
|
|
575 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
|
|
|
576 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 225.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
577 |
|
|
|
578 |
affect ( "grops", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
579 |
{
|
|
|
580 |
//$"walkTo"@2
|
|
|
581 |
set ( "BSTATE", "BS_WALK" );
|
|
|
582 |
set ( "NAVGOAL", "bomb_nav" );
|
|
|
583 |
}
|
|
|
584 |
|
|
|
585 |
|
|
|
586 |
affect ( "Ling", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
587 |
{
|
|
|
588 |
//$"walkTo"@2
|
|
|
589 |
set ( "BSTATE", "BS_WALK" );
|
|
|
590 |
set ( "NAVGOAL", "ling_nav" );
|
|
|
591 |
wait ( 3000.000 );
|
|
|
592 |
set ( /*@SET_TYPES*/ "SET_AIM", 5 );
|
|
|
593 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
|
|
|
594 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ENEMY", "grops" );
|
|
|
595 |
set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );
|
|
|
596 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
|
|
|
597 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "grops" );
|
|
|
598 |
//(BHVDREM) wait ( 5000.000 );
|
|
|
599 |
|
|
|
600 |
task ( "Ling24" )
|
|
|
601 |
{
|
|
|
602 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Ling/bonvoyage.wav" );
|
|
|
603 |
}
|
|
|
604 |
|
|
|
605 |
dowait ( "Ling24" );
|
|
|
606 |
wait ( 2000.000 );
|
|
|
607 |
set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_COMBADGE2" );
|
|
|
608 |
|
|
|
609 |
task ( "Ling25" )
|
|
|
610 |
{
|
|
|
611 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Ling/secured.wav" );
|
|
|
612 |
}
|
|
|
613 |
|
|
|
614 |
dowait ( "Ling25" );
|
|
|
615 |
|
|
|
616 |
affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
617 |
{
|
|
|
618 |
|
|
|
619 |
task ( "Clavera26" )
|
|
|
620 |
{
|
|
|
621 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Calavera/excellent.wav" );
|
|
|
622 |
}
|
|
|
623 |
|
|
|
624 |
dowait ( "Clavera26" );
|
|
|
625 |
|
|
|
626 |
affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
627 |
{
|
|
|
628 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_TIMESCALE", 1.000 );
|
|
|
629 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
|
|
|
630 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );
|
|
|
631 |
|
|
|
632 |
task ( "Officer27" )
|
|
|
633 |
{
|
|
|
634 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/bomb.wav" );
|
|
|
635 |
}
|
|
|
636 |
|
|
|
637 |
dowait ( "Officer27" );
|
|
|
638 |
|
|
|
639 |
affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
640 |
{
|
|
|
641 |
|
|
|
642 |
task ( "OtherOfficer28" )
|
|
|
643 |
{
|
|
|
644 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/OtherOfficer/firing.wav" );
|
|
|
645 |
}
|
|
|
646 |
|
|
|
647 |
dowait ( "OtherOfficer28" );
|
|
|
648 |
wait ( 1000.000 );
|
|
|
649 |
rem ( "insert: Creak sound (?) + Sparks" );
|
|
|
650 |
camera ( /*@CAMERA_COMMANDS*/ SHAKE, 3.000, 2000 );
|
|
|
651 |
wait ( 2000.000 );
|
|
|
652 |
|
|
|
653 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
654 |
{
|
|
|
655 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "tagara_look" );
|
|
|
656 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display1_cam", ORIGIN)$, 0 );
|
|
|
657 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
658 |
|
|
|
659 |
task ( "Tagara29" )
|
|
|
660 |
{
|
|
|
661 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/matter.wav" );
|
|
|
662 |
}
|
|
|
663 |
|
|
|
664 |
dowait ( "Tagara29" );
|
|
|
665 |
|
|
|
666 |
affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
667 |
{
|
|
|
668 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
|
|
|
669 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );
|
|
|
670 |
|
|
|
671 |
task ( "Officer30" )
|
|
|
672 |
{
|
|
|
673 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/failed.wav" );
|
|
|
674 |
}
|
|
|
675 |
|
|
|
676 |
dowait ( "Officer30" );
|
|
|
677 |
|
|
|
678 |
task ( "Officer31" )
|
|
|
679 |
{
|
|
|
680 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/leave.wav" );
|
|
|
681 |
}
|
|
|
682 |
|
|
|
683 |
dowait ( "Officer31" );
|
|
|
684 |
|
|
|
685 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
686 |
{
|
|
|
687 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "display1_cam", ORIGIN)$, 0 );
|
|
|
688 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
689 |
|
|
|
690 |
task ( "Tagara32" )
|
|
|
691 |
{
|
|
|
692 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/coward.wav" );
|
|
|
693 |
}
|
|
|
694 |
|
|
|
695 |
dowait ( "Tagara32" );
|
|
|
696 |
|
|
|
697 |
affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
698 |
{
|
|
|
699 |
|
|
|
700 |
affect ( "display", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
701 |
{
|
|
|
702 |
move ( $tag( "display3_cam", ORIGIN)$, 0.000 );
|
|
|
703 |
rotate ( < 0.000 0.000 0.000 >, 0.000 );
|
|
|
704 |
}
|
|
|
705 |
|
|
|
706 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
|
|
|
707 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "captain", 0.000, 0 );
|
|
|
708 |
wait ( 1000.000 );
|
|
|
709 |
camera ( /*@CAMERA_COMMANDS*/ SHAKE, 3.000, 2000 );
|
|
|
710 |
|
|
|
711 |
task ( "Officer33" )
|
|
|
712 |
{
|
|
|
713 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Officer/outofhere.wav" );
|
|
|
714 |
}
|
|
|
715 |
|
|
|
716 |
dowait ( "Officer33" );
|
|
|
717 |
|
|
|
718 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
719 |
{
|
|
|
720 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
|
|
|
721 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
|
|
|
722 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "tagara", 0.000, 0 );
|
|
|
723 |
|
|
|
724 |
task ( "Tagara34" )
|
|
|
725 |
{
|
|
|
726 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/no.wav" );
|
|
|
727 |
}
|
|
|
728 |
|
|
|
729 |
dowait ( "Tagara34" );
|
|
|
730 |
|
|
|
731 |
task ( "Tagara35" )
|
|
|
732 |
{
|
|
|
733 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/here.wav" );
|
|
|
734 |
}
|
|
|
735 |
|
|
|
736 |
dowait ( "Tagara35" );
|
|
|
737 |
|
|
|
738 |
task ( "Tagara36" )
|
|
|
739 |
{
|
|
|
740 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/chaos.wav" );
|
|
|
741 |
}
|
|
|
742 |
|
|
|
743 |
dowait ( "Tagara36" );
|
|
|
744 |
|
|
|
745 |
task ( "Tagara37" )
|
|
|
746 |
{
|
|
|
747 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/warp.wav" );
|
|
|
748 |
}
|
|
|
749 |
|
|
|
750 |
dowait ( "Tagara37" );
|
|
|
751 |
|
|
|
752 |
task ( "Tagara38" )
|
|
|
753 |
{
|
|
|
754 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/dying.wav" );
|
|
|
755 |
}
|
|
|
756 |
|
|
|
757 |
dowait ( "Tagara38" );
|
|
|
758 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 0 );
|
|
|
759 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 350.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
760 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
|
|
|
761 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
|
|
|
762 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 1500 );
|
|
|
763 |
wait ( 2000.000 );
|
|
|
764 |
use ( "console" );
|
|
|
765 |
wait ( 2000.000 );
|
|
|
766 |
|
|
|
767 |
task ( "Tagara39" )
|
|
|
768 |
{
|
|
|
769 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Tagara/idea.wav" );
|
|
|
770 |
}
|
|
|
771 |
|
|
|
772 |
dowait ( "Tagara39" );
|
|
|
773 |
|
|
|
774 |
affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
775 |
{
|
|
|
776 |
rem ( "insert: Power up sequence incl. sound" );
|
|
|
777 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "beam3_cam", ORIGIN)$, 0 );
|
|
|
778 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 135.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
779 |
wait ( 1000.000 );
|
|
|
780 |
use ( "seal" );
|
|
|
781 |
use ( "beam3" );
|
|
|
782 |
use ( "beam3_sound" );
|
|
|
783 |
wait ( 1000.000 );
|
|
|
784 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "beam4_cam", ORIGIN)$, 0 );
|
|
|
785 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
786 |
wait ( 1000.000 );
|
|
|
787 |
use ( "beam4" );
|
|
|
788 |
use ( "beam4_sound" );
|
|
|
789 |
wait ( 1000.000 );
|
|
|
790 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "beam1_cam", ORIGIN)$, 0 );
|
|
|
791 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
792 |
wait ( 1000.000 );
|
|
|
793 |
use ( "beam1" );
|
|
|
794 |
use ( "beam1_sound" );
|
|
|
795 |
wait ( 1000.000 );
|
|
|
796 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "beam2_cam", ORIGIN)$, 0 );
|
|
|
797 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 45.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
798 |
wait ( 1000.000 );
|
|
|
799 |
use ( "beam2" );
|
|
|
800 |
use ( "beam2_sound" );
|
|
|
801 |
wait ( 1000.000 );
|
|
|
802 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
|
|
|
803 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
|
|
|
804 |
|
|
|
805 |
task ( "Gordon40" )
|
|
|
806 |
{
|
|
|
807 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Gordon/machine.wav" );
|
|
|
808 |
}
|
|
|
809 |
|
|
|
810 |
dowait ( "Gordon40" );
|
|
|
811 |
|
|
|
812 |
affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
813 |
{
|
|
|
814 |
|
|
|
815 |
task ( "Illia41" )
|
|
|
816 |
{
|
|
|
817 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/tagara.wav" );
|
|
|
818 |
}
|
|
|
819 |
|
|
|
820 |
dowait ( "Illia41" );
|
|
|
821 |
|
|
|
822 |
affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
823 |
{
|
|
|
824 |
|
|
|
825 |
task ( "Gordon42" )
|
|
|
826 |
{
|
|
|
827 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Gordon/device.wav" );
|
|
|
828 |
}
|
|
|
829 |
|
|
|
830 |
dowait ( "Gordon42" );
|
|
|
831 |
|
|
|
832 |
affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
833 |
{
|
|
|
834 |
|
|
|
835 |
task ( "Illia43" )
|
|
|
836 |
{
|
|
|
837 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/stopit.wav" );
|
|
|
838 |
}
|
|
|
839 |
|
|
|
840 |
dowait ( "Illia43" );
|
|
|
841 |
|
|
|
842 |
task ( "Illia44" )
|
|
|
843 |
{
|
|
|
844 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/energy.wav" );
|
|
|
845 |
}
|
|
|
846 |
|
|
|
847 |
dowait ( "Illia44" );
|
|
|
848 |
|
|
|
849 |
task ( "Illia45" )
|
|
|
850 |
{
|
|
|
851 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_12/Illia/shutoff.wav" );
|
|
|
852 |
}
|
|
|
853 |
|
|
|
854 |
dowait ( "Illia45" );
|
|
|
855 |
|
|
|
856 |
affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
857 |
{
|
|
|
858 |
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
|
|
|
859 |
set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
|
|
|
860 |
}
|
|
|
861 |
|
|
|
862 |
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
|
|
|
863 |
use ( "device" );
|
|
|
864 |
|
|
|
865 |
//(BHVDREM) affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
866 |
//(BHVDREM) {
|
|
|
867 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
|
|
|
868 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_DREADNOUGHT" );
|
|
|
869 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
|
|
|
870 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
|
|
|
871 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_HEALTH", "100" );
|
|
|
872 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ARMOR", "100" );
|
|
|
873 |
//(BHVDREM) }
|
|
|
874 |
|
|
|
875 |
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_EXTRACTBOSS" );
|
|
|
876 |
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "OBJ_ASTROMETRICSDECK8" );
|
|
|
877 |
//$"walkTo"@2
|
|
|
878 |
set ( "BSTATE", "BS_WALK" );
|
|
|
879 |
set ( "NAVGOAL", "illia_nav2" );
|
|
|
880 |
wait ( 2500.000 );
|
|
|
881 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
|
|
|
882 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
|
|
|
883 |
|
|
|
884 |
affect ( "klingon_background1", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
885 |
{
|
|
|
886 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
887 |
}
|
|
|
888 |
|
|
|
889 |
|
|
|
890 |
affect ( "klingon_background2", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
891 |
{
|
|
|
892 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
893 |
}
|
|
|
894 |
|
|
|
895 |
|
|
|
896 |
affect ( "klingon_background3", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
897 |
{
|
|
|
898 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
|
|
|
899 |
}
|
|
|
900 |
|
|
|
901 |
}
|
|
|
902 |
|
|
|
903 |
}
|
|
|
904 |
|
|
|
905 |
}
|
|
|
906 |
|
|
|
907 |
}
|
|
|
908 |
|
|
|
909 |
}
|
|
|
910 |
|
|
|
911 |
}
|
|
|
912 |
|
|
|
913 |
}
|
|
|
914 |
|
|
|
915 |
}
|
|
|
916 |
|
|
|
917 |
}
|
|
|
918 |
|
|
|
919 |
}
|
|
|
920 |
|
|
|
921 |
}
|
|
|
922 |
|
|
|
923 |
}
|
|
|
924 |
|
|
|
925 |
}
|
|
|
926 |
|
|
|
927 |
}
|
|
|
928 |
|
|
|
929 |
}
|
|
|
930 |
|
|
|
931 |
}
|
|
|
932 |
|
|
|
933 |
}
|
|
|
934 |
|
|
|
935 |
}
|
|
|
936 |
|
|
|
937 |
}
|
|
|
938 |
|
|
|
939 |
}
|
|
|
940 |
|
|
|
941 |
}
|
|
|
942 |
|
|
|
943 |
}
|
|
|
944 |
|
|
|
945 |
}
|
|
|
946 |
|
|
|
947 |
}
|
|
|
948 |
|
|
|
949 |
|
|
|
950 |
//(BHVDREM) loop ( -1 )
|
|
|
951 |
//(BHVDREM) {
|
|
|
952 |
//(BHVDREM) use ( "chunks" );
|
|
|
953 |
//(BHVDREM) wait ( $random( 1500, 2000 )$ );
|
|
|
954 |
//(BHVDREM) use ( "bolts" );
|
|
|
955 |
//(BHVDREM) use ( "bolts2" );
|
|
|
956 |
//(BHVDREM) wait ( 500.000 );
|
|
|
957 |
//(BHVDREM) use ( "chunks" );
|
|
|
958 |
//(BHVDREM) wait ( $random( 1500, 2000 )$ );
|
|
|
959 |
//(BHVDREM) use ( "bolts2" );
|
|
|
960 |
//(BHVDREM) wait ( 500.000 );
|
|
|
961 |
//(BHVDREM) use ( "bolts" );
|
|
|
962 |
//(BHVDREM) wait ( $random( 1500, 3000 )$ );
|
|
|
963 |
//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ SHAKE, 0.500, 750 );
|
|
|
964 |
//(BHVDREM) }
|
|
|
965 |
|
|
|
966 |
//(BHVDREM) wait ( 5000.000 );
|