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Letzte Änderung |
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Autor |
Zeilennr. |
Zeile |
| 9 |
lars |
1 |
//Generated by BehavEd
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rem ( "comment" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", -1 );
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wait ( 5000.000 );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SIT1TO2" );
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