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lars |
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//Generated by BehavEd
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rem ( "comment" );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "Gordon2" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/rightontime.wav" );
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}
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dowait ( "Gordon2" );
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}
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affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
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set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_STARFLEET" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
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}
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