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lars |
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//Generated by BehavEd
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rem ( "comment" );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 1.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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affect ( "Norton", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
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}
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affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "Gordon" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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}
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affect ( "munro_cin1", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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}
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wait ( 500.000 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1500 );
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affect ( "Illia", /*@AFFECT_TYPE*/ FLUSH )
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{
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "extra_cam3", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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task ( "Illia0" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Illia/gordon.wav" );
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}
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dowait ( "Illia0" );
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affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
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{
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Gordon", 0.000, 0 );
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_COMBADGE1" );
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wait ( 2000.000 );
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affect ( "Illia_extra", /*@AFFECT_TYPE*/ FLUSH )
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{
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "extra_cam3", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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task ( "Illia1" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Illia/fight.wav" );
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}
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dowait ( "Illia1" );
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affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
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{
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Gordon", 0.000, 0 );
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task ( "Gordon2" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Gordon/torture.wav" );
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}
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dowait ( "Gordon2" );
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affect ( "Illia_extra", /*@AFFECT_TYPE*/ FLUSH )
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{
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "extra_cam3", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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task ( "Illia3" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_8/Illia/cruelty.wav" );
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}
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dowait ( "Illia3" );
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affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
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{
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Gordon", 0.000, 0 );
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wait ( 500.000 );
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camera ( /*@CAMERA_COMMANDS*/ TRACK, "rotate", 5.000, 0 );
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wait ( 2450.000 );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_DREADNOUGHT" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
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set ( /*@SET_TYPES*/ "SET_HEALTH", "100" );
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set ( /*@SET_TYPES*/ "SET_ARMOR", "100" );
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}
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}
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}
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}
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}
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}
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}
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//(BHVDREM) affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM) {
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//(BHVDREM) task ( "Gordon0" )
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//(BHVDREM) {
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//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon0.wav" );
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//(BHVDREM) }
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//(BHVDREM) dowait ( "Gordon0" );
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//(BHVDREM) wait ( 500.000 );
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//(BHVDREM) task ( "Gordon1" )
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//(BHVDREM) {
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//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon1.wav" );
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//(BHVDREM) }
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//(BHVDREM) dowait ( "Gordon1" );
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//(BHVDREM) wait ( 1000.000 );
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//(BHVDREM) affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM) {
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//(BHVDREM) task ( "Norton2" )
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//(BHVDREM) {
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//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Norton/levelbegin_Norton2.wav" );
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//(BHVDREM) }
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//(BHVDREM) dowait ( "Norton2" );
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//(BHVDREM) affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM) {
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//(BHVDREM) task ( "Gordon3" )
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//(BHVDREM) {
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//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon3.wav" );
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//(BHVDREM) }
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//(BHVDREM) dowait ( "Gordon3" );
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//(BHVDREM) affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM) {
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//(BHVDREM) task ( "Norton4" )
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//(BHVDREM) {
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//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Norton/levelbegin_Norton4.wav" );
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//(BHVDREM) }
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//(BHVDREM) dowait ( "Norton4" );
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//(BHVDREM) task ( "Norton5" )
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//(BHVDREM) {
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//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Norton/levelbegin_Norton5.wav" );
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//(BHVDREM) }
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//(BHVDREM) dowait ( "Norton5" );
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//(BHVDREM) affect ( "Gordon", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM) {
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//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ TRACK, "rotate", 5.000, 0 );
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//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-3_10/Gordon/levelbegin_Gordon6.wav" );
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//(BHVDREM) wait ( 2450.000 );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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//(BHVDREM) }
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//(BHVDREM) }
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//(BHVDREM) }
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//(BHVDREM) }
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//(BHVDREM) }
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