Subversion-Projekte sthq.colony7

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
2
 
3
rem ( "comment" );
4
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
5
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );
6
wait ( 1000.000 );
7
 
8
affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
9
{
10
 
11
	task ( "firstchapter" )
12
	{
13
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/firstchapter.wav" );
14
	}
15
 
16
	dowait ( "firstchapter" );
17
 
18
	affect ( "retro1_dufresne2", /*@AFFECT_TYPE*/ FLUSH )
19
	{
20
		set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
21
 
22
		affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH )
23
		{
24
			set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_dufresne" );
25
			set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );
26
 
27
			affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
28
			{
29
				set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_norton" );
30
				//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );
31
			}
32
 
33
			camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro1_cam", ORIGIN)$, 0 );
34
			camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
35
			camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 0 );
36
			camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 5000 );
37
			camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro1", 255.000, 0 );
38
 
39
			task ( "turnup" )
40
			{
41
				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/turnup.wav" );
42
			}
43
 
44
			dowait ( "turnup" );
45
 
46
			affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
47
			{
48
				set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_norton" );
49
				set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );
50
 
51
				affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH )
52
				{
53
 
54
					task ( "trying" )
55
					{
56
						sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/trying.wav" );
57
					}
58
 
59
					dowait ( "trying" );
60
 
61
					task ( "hadyou" )
62
					{
63
						sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/hadyou.wav" );
64
					}
65
 
66
					dowait ( "hadyou" );
67
 
68
					task ( "gohelp" )
69
					{
70
						sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/gohelp.wav" );
71
					}
72
 
73
					dowait ( "gohelp" );
74
 
75
					affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
76
					{
77
 
78
						task ( "yes" )
79
						{
80
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/yes.wav" );
81
						}
82
 
83
						dowait ( "yes" );
84
						camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
85
 
86
						affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH )
87
						{
88
							set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro2" );
89
 
90
							affect ( "retro2_dufresne", /*@AFFECT_TYPE*/ FLUSH )
91
							{
92
								set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro2_inya" );
93
								set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro2" );
94
 
95
								affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH )
96
								{
97
									set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro2_dufresne" );
98
								}
99
 
100
							}
101
 
102
							camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro2", 0.000, 1 );
103
							camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro2_cam2", ORIGIN)$, 0 );
104
							camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
105
 
106
							affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
107
							{
108
 
109
								task ( "attention" )
110
								{
111
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/attention.wav" );
112
								}
113
 
114
								dowait ( "attention" );
115
 
116
								task ( "powercascade" )
117
								{
118
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/powercascade.wav" );
119
								}
120
 
121
								dowait ( "powercascade" );
122
 
123
								task ( "offline" )
124
								{
125
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/offline.wav" );
126
								}
127
 
128
								dowait ( "offline" );
129
 
130
								task ( "unknown" )
131
								{
132
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/unknown.wav" );
133
								}
134
 
135
								dowait ( "unknown" );
136
 
137
								task ( "decloaking" )
138
								{
139
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/decloaking.wav" );
140
								}
141
 
142
								dowait ( "decloaking" );
143
 
144
								task ( "boarded" )
145
								{
146
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/boarded.wav" );
147
								}
148
 
149
								dowait ( "boarded" );
150
								camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 20.000 0.000 >, < 0.000 0.000 0.000 >, 1000 );
151
								wait ( 500.000 );
152
								use ( "Kl1" );
153
								use ( "Kl2" );
154
								use ( "Kl3" );
155
								use ( "Kl4" );
156
								wait ( 1000.000 );
157
								camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
158
								//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
159
 
160
								//(BHVDREM)  affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH )
161
								//(BHVDREM)  {
162
								//(BHVDREM)  }
163
 
164
 
165
								affect ( "retro2_dufresne", /*@AFFECT_TYPE*/ FLUSH )
166
								{
167
									set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
168
								}
169
 
170
								wait ( 1000.000 );
171
								camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro1_cam", ORIGIN)$, 0 );
172
								//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro2", 0.000, 0 );
173
 
174
								affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH )
175
								{
176
									set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
177
								}
178
 
179
 
180
								affect ( "retro1_dufresne2", /*@AFFECT_TYPE*/ FLUSH )
181
								{
182
									set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
183
								}
184
 
185
 
186
								affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
187
								{
188
									set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
189
								}
190
 
191
								camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
192
								wait ( 500.000 );
193
								camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
194
								wait ( 500.000 );
195
								camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 280.000 0.000 >, < 0.000 0.000 0.000 >, 3000 );
196
 
197
								task ( "gone" )
198
								{
199
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/gone.wav" );
200
								}
201
 
202
								dowait ( "gone" );
203
								wait ( 1000.000 );
204
								camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
205
 
206
								affect ( "retro3_vorik", /*@AFFECT_TYPE*/ FLUSH )
207
								{
208
									set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );
209
									set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
210
 
211
									affect ( "retro3_pelletier", /*@AFFECT_TYPE*/ FLUSH )
212
									{
213
										set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );
214
										set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro3" );
215
										set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
216
 
217
										affect ( "retro3_lang", /*@AFFECT_TYPE*/ FLUSH )
218
										{
219
											set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );
220
											set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
221
 
222
											affect ( "retro3_dufresne", /*@AFFECT_TYPE*/ FLUSH )
223
											{
224
												set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_pelletier" );
225
												set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro3" );
226
												set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
227
												camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro3_cam", ORIGIN)$, 0 );
228
												camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro3", 0.000, 0 );
229
												camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
230
 
231
												affect ( "retro3_pelletier", /*@AFFECT_TYPE*/ FLUSH )
232
												{
233
 
234
													task ( "alive" )
235
													{
236
														sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/alive.wav" );
237
													}
238
 
239
													dowait ( "alive" );
240
 
241
													task ( "apart" )
242
													{
243
														sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/apart.wav" );
244
													}
245
 
246
													dowait ( "apart" );
247
													camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
248
													wait ( 1000.000 );
249
 
250
													affect ( "retro4_vorik", /*@AFFECT_TYPE*/ FLUSH )
251
													{
252
														//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_dufresne" );
253
														set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
254
														set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
255
														set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
256
														set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4" );
257
 
258
														affect ( "retro4_pelletier", /*@AFFECT_TYPE*/ FLUSH )
259
														{
260
															set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );
261
															set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
262
															set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4_lang" );
263
 
264
															affect ( "retro4_lang", /*@AFFECT_TYPE*/ FLUSH )
265
															{
266
																set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );
267
																set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
268
 
269
																affect ( "retro4_dufresne", /*@AFFECT_TYPE*/ FLUSH )
270
																{
271
																	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );
272
																	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
273
																	set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4_dufresne" );
274
 
275
																	affect ( "retro4_vorik", /*@AFFECT_TYPE*/ FLUSH )
276
																	{
277
																		camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro4_cam1", ORIGIN)$, 0 );
278
																		camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4", 0.000, 0 );
279
																		camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
280
 
281
																		task ( "artifacts" )
282
																		{
283
																			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/artifacts.wav" );
284
																		}
285
 
286
																		dowait ( "artifacts" );
287
 
288
																		affect ( "retro4_dufresne", /*@AFFECT_TYPE*/ FLUSH )
289
																		{
290
																			camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro4_cam2", ORIGIN)$, 1500 );
291
																			camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4_dufresne", 10.000, 0 );
292
 
293
																			task ( "what" )
294
																			{
295
																				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/what.wav" );
296
																			}
297
 
298
																			dowait ( "what" );
299
 
300
																			affect ( "retro4_pelletier", /*@AFFECT_TYPE*/ FLUSH )
301
																			{
302
																				camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4_lang", 10.000, 0 );
303
 
304
																				task ( "didnt" )
305
																				{
306
																					sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/didnt.wav" );
307
																				}
308
 
309
																				dowait ( "didnt" );
310
 
311
																				task ( "theyfound" )
312
																				{
313
																					sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/theyfound.wav" );
314
																				}
315
 
316
																				dowait ( "theyfound" );
317
																				wait ( 1000.000 );
318
																				//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 3000 );
319
																				camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
320
 
321
																				affect ( "retro5_vorik", /*@AFFECT_TYPE*/ FLUSH )
322
																				{
323
																					set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );
324
																					set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
325
 
326
																					affect ( "retro5_pelletier", /*@AFFECT_TYPE*/ FLUSH )
327
																					{
328
																						set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );
329
																						set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
330
 
331
																						affect ( "retro5_lang", /*@AFFECT_TYPE*/ FLUSH )
332
																						{
333
																							set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );
334
																							set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
335
 
336
																							affect ( "retro5_dufresne", /*@AFFECT_TYPE*/ FLUSH )
337
																							{
338
																								set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
339
																								set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );
340
 
341
																								affect ( "retro5_tagara", /*@AFFECT_TYPE*/ FLUSH )
342
																								{
343
																									set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5_tagara" );
344
																									wait ( 1000.000 );
345
																									camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro5_cam", ORIGIN)$, 0 );
346
																									camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro5", 0.000, 0 );
347
																									camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
348
 
349
																									affect ( "retro5_lang", /*@AFFECT_TYPE*/ FLUSH )
350
																									{
351
 
352
																										task ( "how" )
353
																										{
354
																											sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/how.wav" );
355
																										}
356
 
357
																										dowait ( "how" );
358
																										camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 500 );
359
																										wait ( 500.000 );
360
 
361
																										affect ( "retro5_tagara", /*@AFFECT_TYPE*/ FLUSH )
362
																										{
363
																											camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 500 );
364
																											camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro5_tagara", 0.000, 0 );
365
																											camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 3000 );
366
 
367
																											task ( "myhouse" )
368
																											{
369
																												sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/myhouse.wav" );
370
																											}
371
 
372
																											dowait ( "myhouse" );
373
 
374
																											task ( "diedishonor" )
375
																											{
376
																												sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/diedishonor.wav" );
377
																											}
378
 
379
																											dowait ( "diedishonor" );
380
																											camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
381
																											wait ( 1000.000 );
382
 
383
																											affect ( "retro6_dufresne", /*@AFFECT_TYPE*/ FLUSH )
384
																											{
385
																												//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
386
																												set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
387
																												set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );
388
																												set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro6" );
389
																												wait ( 1000.000 );
390
																												camera ( /*@CAMERA_COMMANDS*/ ZOOM, 70.000, 0 );
391
																												camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro6_cam", ORIGIN)$, 0 );
392
																												camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro6", 0.000, 0 );
393
																												camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
394
																												wait ( 1000.000 );
395
 
396
																												task ( "anyway" )
397
																												{
398
																													sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/anyway.wav" );
399
																												}
400
 
401
																												dowait ( "anyway" );
402
																												sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/beamnow.wav" );
403
 
404
																												task ( "walk" )
405
																												{
406
//$"walkTo"@2
407
																													set ( "BSTATE", "BS_WALK" );
408
																													set ( "NAVGOAL", "durfresne6_nav" );
409
																												}
410
 
411
																												dowait ( "walk" );
412
 
413
																												task ( "turn" )
414
																												{
415
																													set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 135.000 0.000 > );
416
																												}
417
 
418
																												dowait ( "turn" );
419
																												wait ( 1000.000 );
420
																												set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );
421
																												wait ( 2000.000 );
422
																												camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
423
																												wait ( 1000.000 );
424
																												camera ( /*@CAMERA_COMMANDS*/ DISABLE );
425
																												camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
426
																												//(BHVDREM)  run ( "c7-2_retro/levelbegin" );
427
																												//(BHVDREM)  use ( "levelbegin_runner" );
428
																												//(BHVDREM)  use ( "trick" );
429
																												use ( "levelchange" );
430
																											}
431
 
432
																										}
433
 
434
																									}
435
 
436
																								}
437
 
438
																							}
439
 
440
																						}
441
 
442
																					}
443
 
444
																				}
445
 
446
																			}
447
 
448
																		}
449
 
450
																	}
451
 
452
																}
453
 
454
															}
455
 
456
														}
457
 
458
													}
459
 
460
												}
461
 
462
											}
463
 
464
										}
465
 
466
									}
467
 
468
								}
469
 
470
							}
471
 
472
						}
473
 
474
					}
475
 
476
				}
477
 
478
			}
479
 
480
		}
481
 
482
	}
483
 
484
}
485