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lars |
1 |
//Generated by BehavEd
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rem ( "comment" );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );
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wait ( 1000.000 );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "firstchapter" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/firstchapter.wav" );
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}
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dowait ( "firstchapter" );
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affect ( "retro1_dufresne2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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21 |
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affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_dufresne" );
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );
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affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_norton" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );
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}
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro1_cam", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 5000 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro1", 255.000, 0 );
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task ( "turnup" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/turnup.wav" );
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}
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43 |
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dowait ( "turnup" );
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45 |
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affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro1_norton" );
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro1" );
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affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "trying" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/trying.wav" );
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}
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dowait ( "trying" );
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task ( "hadyou" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/hadyou.wav" );
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}
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dowait ( "hadyou" );
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task ( "gohelp" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/gohelp.wav" );
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}
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dowait ( "gohelp" );
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affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "yes" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/yes.wav" );
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}
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dowait ( "yes" );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
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85 |
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affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro2" );
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affect ( "retro2_dufresne", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro2_inya" );
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro2" );
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affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro2_dufresne" );
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}
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}
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro2", 0.000, 1 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro2_cam2", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
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105 |
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "attention" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/attention.wav" );
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}
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113 |
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dowait ( "attention" );
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115 |
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task ( "powercascade" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/powercascade.wav" );
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}
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120 |
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dowait ( "powercascade" );
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122 |
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task ( "offline" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/offline.wav" );
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}
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dowait ( "offline" );
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task ( "unknown" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/unknown.wav" );
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}
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134 |
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dowait ( "unknown" );
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136 |
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task ( "decloaking" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/decloaking.wav" );
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}
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141 |
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142 |
dowait ( "decloaking" );
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143 |
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144 |
task ( "boarded" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/boarded.wav" );
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}
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148 |
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dowait ( "boarded" );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 20.000 0.000 >, < 0.000 0.000 0.000 >, 1000 );
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wait ( 500.000 );
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use ( "Kl1" );
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use ( "Kl2" );
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use ( "Kl3" );
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use ( "Kl4" );
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wait ( 1000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
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159 |
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//(BHVDREM) affect ( "retro2_inya", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM) {
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//(BHVDREM) }
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163 |
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164 |
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affect ( "retro2_dufresne", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
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}
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169 |
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170 |
wait ( 1000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro1_cam", ORIGIN)$, 0 );
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//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro2", 0.000, 0 );
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173 |
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affect ( "retro1_norton", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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}
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178 |
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179 |
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affect ( "retro1_dufresne2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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}
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184 |
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185 |
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affect ( "retro1_dufresne", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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}
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190 |
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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wait ( 500.000 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
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wait ( 500.000 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 280.000 0.000 >, < 0.000 0.000 0.000 >, 3000 );
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196 |
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task ( "gone" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/gone.wav" );
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}
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dowait ( "gone" );
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wait ( 1000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
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205 |
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206 |
affect ( "retro3_vorik", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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210 |
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211 |
affect ( "retro3_pelletier", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro3" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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216 |
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affect ( "retro3_lang", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_dufresne" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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221 |
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affect ( "retro3_dufresne", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro3_pelletier" );
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro3" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro3_cam", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro3", 0.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
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230 |
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affect ( "retro3_pelletier", /*@AFFECT_TYPE*/ FLUSH )
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232 |
{
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233 |
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task ( "alive" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/alive.wav" );
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}
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238 |
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239 |
dowait ( "alive" );
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240 |
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241 |
task ( "apart" )
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242 |
{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/apart.wav" );
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244 |
}
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245 |
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246 |
dowait ( "apart" );
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247 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
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248 |
wait ( 1000.000 );
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249 |
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250 |
affect ( "retro4_vorik", /*@AFFECT_TYPE*/ FLUSH )
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251 |
{
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252 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_dufresne" );
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253 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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254 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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255 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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256 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4" );
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257 |
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258 |
affect ( "retro4_pelletier", /*@AFFECT_TYPE*/ FLUSH )
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259 |
{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );
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261 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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262 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4_lang" );
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263 |
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264 |
affect ( "retro4_lang", /*@AFFECT_TYPE*/ FLUSH )
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265 |
{
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266 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );
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267 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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268 |
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269 |
affect ( "retro4_dufresne", /*@AFFECT_TYPE*/ FLUSH )
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270 |
{
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271 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "retro4_vorik" );
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272 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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273 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro4_dufresne" );
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274 |
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275 |
affect ( "retro4_vorik", /*@AFFECT_TYPE*/ FLUSH )
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276 |
{
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277 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro4_cam1", ORIGIN)$, 0 );
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278 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4", 0.000, 0 );
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279 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
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280 |
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281 |
task ( "artifacts" )
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282 |
{
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283 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/artifacts.wav" );
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284 |
}
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285 |
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286 |
dowait ( "artifacts" );
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287 |
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288 |
affect ( "retro4_dufresne", /*@AFFECT_TYPE*/ FLUSH )
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289 |
{
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290 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro4_cam2", ORIGIN)$, 1500 );
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291 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4_dufresne", 10.000, 0 );
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292 |
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293 |
task ( "what" )
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294 |
{
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295 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/what.wav" );
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296 |
}
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297 |
|
|
|
298 |
dowait ( "what" );
|
|
|
299 |
|
|
|
300 |
affect ( "retro4_pelletier", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
301 |
{
|
|
|
302 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro4_lang", 10.000, 0 );
|
|
|
303 |
|
|
|
304 |
task ( "didnt" )
|
|
|
305 |
{
|
|
|
306 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/didnt.wav" );
|
|
|
307 |
}
|
|
|
308 |
|
|
|
309 |
dowait ( "didnt" );
|
|
|
310 |
|
|
|
311 |
task ( "theyfound" )
|
|
|
312 |
{
|
|
|
313 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/theyfound.wav" );
|
|
|
314 |
}
|
|
|
315 |
|
|
|
316 |
dowait ( "theyfound" );
|
|
|
317 |
wait ( 1000.000 );
|
|
|
318 |
//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 3000 );
|
|
|
319 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
|
|
|
320 |
|
|
|
321 |
affect ( "retro5_vorik", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
322 |
{
|
|
|
323 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );
|
|
|
324 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
|
|
|
325 |
|
|
|
326 |
affect ( "retro5_pelletier", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
327 |
{
|
|
|
328 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );
|
|
|
329 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
|
|
|
330 |
|
|
|
331 |
affect ( "retro5_lang", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
332 |
{
|
|
|
333 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );
|
|
|
334 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
|
|
|
335 |
|
|
|
336 |
affect ( "retro5_dufresne", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
337 |
{
|
|
|
338 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
|
|
|
339 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5" );
|
|
|
340 |
|
|
|
341 |
affect ( "retro5_tagara", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
342 |
{
|
|
|
343 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro5_tagara" );
|
|
|
344 |
wait ( 1000.000 );
|
|
|
345 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro5_cam", ORIGIN)$, 0 );
|
|
|
346 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro5", 0.000, 0 );
|
|
|
347 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
|
|
|
348 |
|
|
|
349 |
affect ( "retro5_lang", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
350 |
{
|
|
|
351 |
|
|
|
352 |
task ( "how" )
|
|
|
353 |
{
|
|
|
354 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/how.wav" );
|
|
|
355 |
}
|
|
|
356 |
|
|
|
357 |
dowait ( "how" );
|
|
|
358 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 500 );
|
|
|
359 |
wait ( 500.000 );
|
|
|
360 |
|
|
|
361 |
affect ( "retro5_tagara", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
362 |
{
|
|
|
363 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 500 );
|
|
|
364 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro5_tagara", 0.000, 0 );
|
|
|
365 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 3000 );
|
|
|
366 |
|
|
|
367 |
task ( "myhouse" )
|
|
|
368 |
{
|
|
|
369 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/myhouse.wav" );
|
|
|
370 |
}
|
|
|
371 |
|
|
|
372 |
dowait ( "myhouse" );
|
|
|
373 |
|
|
|
374 |
task ( "diedishonor" )
|
|
|
375 |
{
|
|
|
376 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/diedishonor.wav" );
|
|
|
377 |
}
|
|
|
378 |
|
|
|
379 |
dowait ( "diedishonor" );
|
|
|
380 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
|
|
|
381 |
wait ( 1000.000 );
|
|
|
382 |
|
|
|
383 |
affect ( "retro6_dufresne", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
384 |
{
|
|
|
385 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
|
|
|
386 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
|
|
|
387 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );
|
|
|
388 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "retro6" );
|
|
|
389 |
wait ( 1000.000 );
|
|
|
390 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 70.000, 0 );
|
|
|
391 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "retro6_cam", ORIGIN)$, 0 );
|
|
|
392 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "retro6", 0.000, 0 );
|
|
|
393 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
|
|
|
394 |
wait ( 1000.000 );
|
|
|
395 |
|
|
|
396 |
task ( "anyway" )
|
|
|
397 |
{
|
|
|
398 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/anyway.wav" );
|
|
|
399 |
}
|
|
|
400 |
|
|
|
401 |
dowait ( "anyway" );
|
|
|
402 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_retro/retro/beamnow.wav" );
|
|
|
403 |
|
|
|
404 |
task ( "walk" )
|
|
|
405 |
{
|
|
|
406 |
//$"walkTo"@2
|
|
|
407 |
set ( "BSTATE", "BS_WALK" );
|
|
|
408 |
set ( "NAVGOAL", "durfresne6_nav" );
|
|
|
409 |
}
|
|
|
410 |
|
|
|
411 |
dowait ( "walk" );
|
|
|
412 |
|
|
|
413 |
task ( "turn" )
|
|
|
414 |
{
|
|
|
415 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 135.000 0.000 > );
|
|
|
416 |
}
|
|
|
417 |
|
|
|
418 |
dowait ( "turn" );
|
|
|
419 |
wait ( 1000.000 );
|
|
|
420 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );
|
|
|
421 |
wait ( 2000.000 );
|
|
|
422 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
|
|
|
423 |
wait ( 1000.000 );
|
|
|
424 |
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
|
|
|
425 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
|
|
|
426 |
//(BHVDREM) run ( "c7-2_retro/levelbegin" );
|
|
|
427 |
//(BHVDREM) use ( "levelbegin_runner" );
|
|
|
428 |
//(BHVDREM) use ( "trick" );
|
|
|
429 |
use ( "levelchange" );
|
|
|
430 |
}
|
|
|
431 |
|
|
|
432 |
}
|
|
|
433 |
|
|
|
434 |
}
|
|
|
435 |
|
|
|
436 |
}
|
|
|
437 |
|
|
|
438 |
}
|
|
|
439 |
|
|
|
440 |
}
|
|
|
441 |
|
|
|
442 |
}
|
|
|
443 |
|
|
|
444 |
}
|
|
|
445 |
|
|
|
446 |
}
|
|
|
447 |
|
|
|
448 |
}
|
|
|
449 |
|
|
|
450 |
}
|
|
|
451 |
|
|
|
452 |
}
|
|
|
453 |
|
|
|
454 |
}
|
|
|
455 |
|
|
|
456 |
}
|
|
|
457 |
|
|
|
458 |
}
|
|
|
459 |
|
|
|
460 |
}
|
|
|
461 |
|
|
|
462 |
}
|
|
|
463 |
|
|
|
464 |
}
|
|
|
465 |
|
|
|
466 |
}
|
|
|
467 |
|
|
|
468 |
}
|
|
|
469 |
|
|
|
470 |
}
|
|
|
471 |
|
|
|
472 |
}
|
|
|
473 |
|
|
|
474 |
}
|
|
|
475 |
|
|
|
476 |
}
|
|
|
477 |
|
|
|
478 |
}
|
|
|
479 |
|
|
|
480 |
}
|
|
|
481 |
|
|
|
482 |
}
|
|
|
483 |
|
|
|
484 |
}
|
|
|
485 |
|