| 9 |
lars |
1 |
//Generated by BehavEd
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2 |
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3 |
rem ( "comment" );
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4 |
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5 |
task ( "shuttle_sparks" )
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6 |
{
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camera ( /*@CAMERA_COMMANDS*/ SHAKE, 1.000, 1500 );
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8 |
use ( "shuttle_exp1" );
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9 |
wait ( $random( 200, 500 )$ );
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10 |
use ( "shuttle_exp2" );
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11 |
wait ( $random( 100, 200 )$ );
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use ( "shuttle_exp3" );
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}
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14 |
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15 |
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16 |
affect ( "bondage1", /*@AFFECT_TYPE*/ FLUSH )
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{
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18 |
rotate ( < -80.000 0.000 0.000 >, 1000.000 );
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}
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20 |
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21 |
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22 |
affect ( "bondage2", /*@AFFECT_TYPE*/ FLUSH )
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{
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rotate ( < -80.000 0.000 0.000 >, 1000.000 );
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}
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26 |
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27 |
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28 |
affect ( "munro_cin", /*@AFFECT_TYPE*/ FLUSH )
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{
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30 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "munro_cin" );
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31 |
}
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32 |
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33 |
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34 |
affect ( "Klingonship", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "klingonship" );
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}
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38 |
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39 |
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40 |
affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "bridge_officer" );
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43 |
}
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44 |
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45 |
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46 |
//(BHVDREM) affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM) {
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//(BHVDREM) }
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49 |
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50 |
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affect ( "k_captain2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "k_captain2" );
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54 |
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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}
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57 |
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58 |
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affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "k_doctor" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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63 |
//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "doctor_nav" );
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}
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67 |
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68 |
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affect ( "munro_cin", /*@AFFECT_TYPE*/ FLUSH )
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{
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam6", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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73 |
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "tagara_nav" );
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "k_captain" );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "k_captain", 0.000, 0 );
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/now.wav" );
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wait ( 2000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam5", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 10.000 225.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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86 |
wait ( 500.000 );
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87 |
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88 |
task ( "where" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/where.wav" );
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}
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92 |
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dowait ( "where" );
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wait ( 1000.000 );
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95 |
sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/sfx/collision.WAV" );
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wait ( 500.000 );
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camera ( /*@CAMERA_COMMANDS*/ SHAKE, 5.000, 1500 );
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wait ( 2000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "k_captain", 0.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 500 );
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101 |
wait ( 1000.000 );
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102 |
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103 |
task ( "report" )
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104 |
{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/report.wav" );
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}
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107 |
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108 |
dowait ( "report" );
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109 |
wait ( 500.000 );
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110 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "bridge_officer", 0.000, 1 );
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111 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
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112 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam7", ORIGIN)$, 0 );
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113 |
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114 |
affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
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{
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sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/sfx/alarm.wav" );
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117 |
wait ( 500.000 );
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118 |
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119 |
task ( "decompressed" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/officer/decompressed.wav" );
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122 |
}
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123 |
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124 |
dowait ( "decompressed" );
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125 |
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126 |
task ( "fleeing" )
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127 |
{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/officer/fleeing.wav" );
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129 |
}
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130 |
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131 |
dowait ( "fleeing" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam5", ORIGIN)$, 0 );
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133 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "k_captain", 0.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 0 );
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135 |
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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137 |
{
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138 |
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139 |
task ( "bringabout" )
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140 |
{
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141 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/bringabout.wav" );
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142 |
}
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143 |
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144 |
dowait ( "bringabout" );
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145 |
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146 |
task ( "bridge" )
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147 |
{
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148 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/bridge.wav" );
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149 |
}
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150 |
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151 |
dowait ( "bridge" );
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152 |
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153 |
//(BHVDREM) affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
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154 |
//(BHVDREM) {
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155 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "cin_cam7" );
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//(BHVDREM) }
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157 |
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158 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam1", ORIGIN)$, 0 );
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159 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
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160 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "klingonship", 0.000, 0 );
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161 |
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162 |
affect ( "Klingonship", /*@AFFECT_TYPE*/ FLUSH )
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163 |
{
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164 |
rotate ( < -35.000 265.000 -8.000 >, 7000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam2", ORIGIN)$, 10000 );
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}
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167 |
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168 |
wait ( 8500.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam8", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 15.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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171 |
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172 |
affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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173 |
{
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174 |
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175 |
task ( "following" )
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{
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177 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/loki/following.wav" );
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}
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179 |
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180 |
dowait ( "following" );
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181 |
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182 |
affect ( "munro_cin", /*@AFFECT_TYPE*/ FLUSH )
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183 |
{
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184 |
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185 |
task ( "aftshields" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/Illia/aftshields.wav" );
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}
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189 |
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dowait ( "aftshields" );
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191 |
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192 |
task ( "seconds" )
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{
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194 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/Illia/seconds.wav" );
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195 |
}
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196 |
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197 |
dowait ( "seconds" );
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198 |
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199 |
task ( "shuttle_sparks" )
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{
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camera ( /*@CAMERA_COMMANDS*/ SHAKE, 1.000, 1500 );
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use ( "shuttle_exp1" );
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203 |
wait ( $random( 200, 500 )$ );
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204 |
use ( "shuttle_exp2" );
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wait ( $random( 100, 200 )$ );
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206 |
use ( "shuttle_exp3" );
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}
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208 |
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209 |
dowait ( "shuttle_sparks" );
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210 |
wait ( 2000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam3", ORIGIN)$, 0 );
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//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cin_cam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam4", ORIGIN)$, 8000 );
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wait ( 700.000 );
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216 |
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217 |
affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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218 |
{
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219 |
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task ( "shoot" )
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{
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sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/sfx/phaser.WAV" );
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use ( "laser" );
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wait ( 1000.000 );
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use ( "laser" );
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226 |
wait ( 1000.000 );
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}
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228 |
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229 |
dowait ( "shoot" );
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dowait ( "shoot" );
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231 |
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affect ( "munro_cin", /*@AFFECT_TYPE*/ FLUSH )
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233 |
{
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234 |
wait ( 1000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam8", ORIGIN)$, 0 );
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236 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 15.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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237 |
wait ( 500.000 );
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238 |
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239 |
task ( "shuttle_sparks" )
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240 |
{
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241 |
camera ( /*@CAMERA_COMMANDS*/ SHAKE, 1.000, 1500 );
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242 |
use ( "shuttle_exp1" );
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243 |
wait ( $random( 200, 500 )$ );
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244 |
use ( "shuttle_exp2" );
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245 |
wait ( $random( 100, 200 )$ );
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246 |
use ( "shuttle_exp3" );
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247 |
}
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248 |
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249 |
do ( "shuttle_sparks" );
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250 |
wait ( 1500.000 );
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251 |
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252 |
task ( "beam" )
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253 |
{
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254 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/Illia/beam.wav" );
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255 |
}
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256 |
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257 |
dowait ( "beam" );
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258 |
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259 |
//(BHVDREM) affect ( "box5", /*@AFFECT_TYPE*/ FLUSH )
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260 |
//(BHVDREM) {
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261 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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262 |
//(BHVDREM) }
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263 |
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264 |
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265 |
affect ( "box1", /*@AFFECT_TYPE*/ FLUSH )
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266 |
{
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267 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );
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268 |
}
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269 |
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270 |
wait ( 1500.000 );
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271 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam9", ORIGIN)$, 0 );
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272 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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273 |
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274 |
affect ( "box5", /*@AFFECT_TYPE*/ FLUSH )
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275 |
{
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276 |
rotate ( < 180.000 50.000 75.000 >, 15000.000 );
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277 |
set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_UP" );
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278 |
}
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279 |
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280 |
wait ( 4000.000 );
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281 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam8", ORIGIN)$, 0 );
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282 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 15.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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283 |
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284 |
task ( "detonate" )
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285 |
{
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286 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/Illia/detonate.wav" );
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287 |
}
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288 |
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289 |
dowait ( "detonate" );
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290 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam9", ORIGIN)$, 0 );
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291 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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292 |
wait ( 500.000 );
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293 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/Illia/Mark.wav" );
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294 |
wait ( 500.000 );
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295 |
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296 |
affect ( "shuttle", /*@AFFECT_TYPE*/ FLUSH )
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297 |
{
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298 |
move ( $tag( "shuttle_nav", ORIGIN)$, 2000.000 );
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299 |
rotate ( < 0.000 0.000 90.000 >, 2000.000 );
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300 |
sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/sfx/cloak.wav" );
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301 |
}
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302 |
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303 |
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304 |
//(BHVDREM) affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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305 |
//(BHVDREM) {
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306 |
//(BHVDREM) }
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307 |
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308 |
wait ( 1100.000 );
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309 |
wait ( 400.000 );
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310 |
use ( "crate_exp" );
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311 |
wait ( 500.000 );
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312 |
use ( "crate_exp1" );
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313 |
wait ( 2000.000 );
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314 |
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315 |
affect ( "k_captain2", /*@AFFECT_TYPE*/ FLUSH )
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316 |
{
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317 |
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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318 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam10", ORIGIN)$, 0 );
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319 |
camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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320 |
wait ( 1000.000 );
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321 |
use ( "k_exp" );
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322 |
wait ( 1500.000 );
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|
|
323 |
|
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|
324 |
affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
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|
325 |
{
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|
|
326 |
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|
327 |
task ( "destroyed" )
|
|
|
328 |
{
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|
|
329 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/officer/destroyed.wav" );
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|
|
330 |
}
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|
|
331 |
|
|
|
332 |
dowait ( "destroyed" );
|
|
|
333 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "k_captain2", 0.000, 0 );
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|
334 |
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|
|
335 |
affect ( "k_captain2", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
336 |
{
|
|
|
337 |
wait ( 1000.000 );
|
|
|
338 |
|
|
|
339 |
task ( "messages" )
|
|
|
340 |
{
|
|
|
341 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/messages.wav" );
|
|
|
342 |
}
|
|
|
343 |
|
|
|
344 |
dowait ( "messages" );
|
|
|
345 |
|
|
|
346 |
affect ( "bridge_officer", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
347 |
{
|
|
|
348 |
|
|
|
349 |
task ( "no" )
|
|
|
350 |
{
|
|
|
351 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/officer/no.wav" );
|
|
|
352 |
}
|
|
|
353 |
|
|
|
354 |
dowait ( "no" );
|
|
|
355 |
|
|
|
356 |
affect ( "k_captain2", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
357 |
{
|
|
|
358 |
|
|
|
359 |
task ( "preserved" )
|
|
|
360 |
{
|
|
|
361 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/preserved.wav" );
|
|
|
362 |
}
|
|
|
363 |
|
|
|
364 |
dowait ( "preserved" );
|
|
|
365 |
|
|
|
366 |
task ( "communications" )
|
|
|
367 |
{
|
|
|
368 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/communications.wav" );
|
|
|
369 |
}
|
|
|
370 |
|
|
|
371 |
dowait ( "communications" );
|
|
|
372 |
|
|
|
373 |
task ( "helm" )
|
|
|
374 |
{
|
|
|
375 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/helm.wav" );
|
|
|
376 |
}
|
|
|
377 |
|
|
|
378 |
dowait ( "helm" );
|
|
|
379 |
|
|
|
380 |
task ( "waitingforus" )
|
|
|
381 |
{
|
|
|
382 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/waitingforus.wav" );
|
|
|
383 |
}
|
|
|
384 |
|
|
|
385 |
dowait ( "waitingforus" );
|
|
|
386 |
|
|
|
387 |
task ( "glory" )
|
|
|
388 |
{
|
|
|
389 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_7/tagara/glory.wav" );
|
|
|
390 |
}
|
|
|
391 |
|
|
|
392 |
dowait ( "glory" );
|
|
|
393 |
//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ DISABLE );
|
|
|
394 |
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );
|
|
|
395 |
wait ( 1000.000 );
|
|
|
396 |
use ( "levelchange" );
|
|
|
397 |
|
|
|
398 |
//(BHVDREM) affect ( "box5", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
399 |
//(BHVDREM) {
|
|
|
400 |
//(BHVDREM) rotate ( < 180.000 50.000 75.000 >, 12000.000 );
|
|
|
401 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );
|
|
|
402 |
//(BHVDREM) wait ( 12000.000 );
|
|
|
403 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );
|
|
|
404 |
//(BHVDREM) }
|
|
|
405 |
|
|
|
406 |
|
|
|
407 |
//(BHVDREM) affect ( "box", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
408 |
//(BHVDREM) {
|
|
|
409 |
//(BHVDREM) rotate ( < 180.000 50.000 75.000 >, 12000.000 );
|
|
|
410 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
|
|
|
411 |
//(BHVDREM) wait ( 2000.000 );
|
|
|
412 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
|
|
|
413 |
//(BHVDREM) }
|
|
|
414 |
|
|
|
415 |
|
|
|
416 |
task ( "shuttle_sparks" )
|
|
|
417 |
{
|
|
|
418 |
camera ( /*@CAMERA_COMMANDS*/ SHAKE, 1.000, 1500 );
|
|
|
419 |
use ( "shuttle_exp1" );
|
|
|
420 |
wait ( $random( 200, 500 )$ );
|
|
|
421 |
use ( "shuttle_exp2" );
|
|
|
422 |
wait ( $random( 100, 200 )$ );
|
|
|
423 |
use ( "shuttle_exp3" );
|
|
|
424 |
}
|
|
|
425 |
|
|
|
426 |
|
|
|
427 |
loop ( -1 )
|
|
|
428 |
{
|
|
|
429 |
wait ( 8000.000 );
|
|
|
430 |
dowait ( "shuttle_sparks" );
|
|
|
431 |
}
|
|
|
432 |
|
|
|
433 |
}
|
|
|
434 |
|
|
|
435 |
}
|
|
|
436 |
|
|
|
437 |
}
|
|
|
438 |
|
|
|
439 |
}
|
|
|
440 |
|
|
|
441 |
}
|
|
|
442 |
|
|
|
443 |
}
|
|
|
444 |
|
|
|
445 |
}
|
|
|
446 |
|
|
|
447 |
}
|
|
|
448 |
|
|
|
449 |
}
|
|
|
450 |
|
|
|
451 |
}
|
|
|
452 |
|
|
|
453 |
}
|
|
|
454 |
|
|
|
455 |
}
|
|
|
456 |
|
|
|
457 |
}
|
|
|
458 |
|