Subversion-Projekte sthq.colony7

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
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rem ( "comment" );
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affect ( "mine", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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	set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "mine" );
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}
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam1", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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use ( "laser" );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam2", ORIGIN)$, 15000 );
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task ( "shoot" )
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{
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	use ( "laser" );
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	wait ( 1000.000 );
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	use ( "laser" );
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	wait ( 1000.000 );
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}
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dowait ( "shoot" );
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dowait ( "shoot" );
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dowait ( "shoot" );
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dowait ( "shoot" );
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dowait ( "shoot" );
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wait ( 5000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin_cam3", ORIGIN)$, 0 );
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//(BHVDREM)  camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "mine", 0.000, 0 );
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wait ( 2000.000 );
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affect ( "mine", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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	//(BHVDREM)  wait ( 2000.000 );
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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}
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wait ( 10000.000 );
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camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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//(BHVDREM)  affect ( "mine4", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM)  {
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "mine4" );
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//(BHVDREM)  }
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//(BHVDREM)  wait ( 5000.000 );
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//(BHVDREM)  affect ( "mine4", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM)  {
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_UP" );
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	//(BHVDREM)  wait ( 2000.000 );
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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//(BHVDREM)  }
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//(BHVDREM)  affect ( "box", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM)  {
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "box" );
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//(BHVDREM)  }
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wait ( 5000.000 );
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affect ( "box", /*@AFFECT_TYPE*/ FLUSH )
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{
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	rotate ( < 180.000 50.000 75.000 >, 12000.000 );
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_SCAV_TELEPORT" );
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	//(BHVDREM)  wait ( 2000.000 );
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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}
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loop ( -1 )
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{
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	wait ( 3000.000 );
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	camera ( /*@CAMERA_COMMANDS*/ SHAKE, 1.000, 1500 );
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	use ( "shuttle_exp1" );
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	wait ( $random( 200, 500 )$ );
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	use ( "shuttle_exp2" );
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	wait ( $random( 100, 200 )$ );
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	use ( "shuttle_exp3" );
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	wait ( $random( 100, 200 )$ );
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	use ( "shuttle_exp4" );
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}
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