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lars |
1 |
//Generated by BehavEd
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rem ( "comment" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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task ( "turn" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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}
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task ( "work1" )
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{
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set ( /*@SET_TYPES*/ "SET_DYAW", 90.000 );
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dowait ( "turn" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 6000 );
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wait ( 6000.000 );
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}
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task ( "work2" )
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{
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set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_DYAW", 0.000 );
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dowait ( "turn" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 12000 );
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wait ( 12000.000 );
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}
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34 |
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loop ( -1 )
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{
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dowait ( "work1" );
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dowait ( "work2" );
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}
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