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lars |
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//Generated by BehavEd
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rem ( "comment" );
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affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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}
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "eng_cam2", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "k_captain", 0.000, 0 );
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//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ DISTANCE, 50.000, 0 );
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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task ( "go1" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "captain_nav1" );
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}
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dowait ( "go1" );
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wait ( 1000.000 );
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affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "k_captain" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "eng_cam3", ORIGIN)$, 0 );
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "howfar" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/tagara/howfar.wav" );
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}
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dowait ( "howfar" );
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affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_DYAW", 180.000 );
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task ( "turn" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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}
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dowait ( "turn" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "k_captain" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "engineer_nav1" );
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task ( "final" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/final.wav" );
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}
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dowait ( "final" );
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//(BHVDREM) wait ( 5000.000 );
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "consequences" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/tagara/consequences.wav" );
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}
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dowait ( "consequences" );
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affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "nofurther" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/nofurther.wav" );
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}
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dowait ( "nofurther" );
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task ( "lasers" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/lasers.wav" );
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}
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dowait ( "lasers" );
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "better" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/tagara/better.wav" );
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}
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dowait ( "better" );
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task ( "future" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/tagara/future.wav" );
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}
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dowait ( "future" );
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affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "notfail" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/notfail.wav" );
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}
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dowait ( "notfail" );
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "k_doctor" );
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affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "k_doctor" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "k_captain" );
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}
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "k_doctor", 0.000, 0 );
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task ( "back" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/tagara/back.wav" );
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}
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dowait ( "back" );
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task ( "commence" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/tagara/commence.wav" );
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}
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dowait ( "commence" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
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{
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "eng_cam1", ORIGIN)$, 0 );
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wait ( 5000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro_cin2", 20.000, 1 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 2500 );
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wait ( 3500.000 );
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task ( "what" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/Illia/what.wav" );
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}
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dowait ( "what" );
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affect ( "engineer", /*@AFFECT_TYPE*/ FLUSH )
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{
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run ( "c7-2_6/eng_patrol2" );
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task ( "core_turn" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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}
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task ( "core_go1" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "core_nav1" );
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}
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task ( "core_go2" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "core_nav2" );
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}
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task ( "core_go3" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "core_nav3" );
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}
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task ( "core_go4" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "core_nav4" );
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}
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task ( "core_console" )
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{
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dowait ( "core_turn" );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 5000 );
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wait ( 5000.000 );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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}
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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loop ( -1 )
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{
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dowait ( "core_go1" );
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set ( /*@SET_TYPES*/ "SET_DYAW", 0.000 );
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dowait ( "core_console" );
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rem ( "------------------------------" );
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dowait ( "core_go2" );
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set ( /*@SET_TYPES*/ "SET_DYAW", 0.000 );
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dowait ( "core_console" );
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rem ( "------------------------------" );
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dowait ( "core_go3" );
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set ( /*@SET_TYPES*/ "SET_DYAW", 180.000 );
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dowait ( "core_console" );
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rem ( "------------------------------" );
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}
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}
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 500 );
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wait ( 500.000 );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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wait ( 500.000 );
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camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 500 );
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}
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affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH )
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{
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wait ( 1000.000 );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/doctor/pleasure.wav" );
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task ( "go2" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "captain_nav2" );
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}
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dowait ( "go2" );
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remove ( "self" );
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}
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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task ( "go2" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "captain_nav2" );
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}
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dowait ( "go2" );
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remove ( "self" );
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wait ( 1000.000 );
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}
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}
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}
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}
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}
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}
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}
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}
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}
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affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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task ( "go1" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "doctor_nav1" );
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}
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dowait ( "go1" );
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}
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wait ( 1500.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "eng_cam1", ORIGIN)$, 2000 );
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