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lars |
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//Generated by BehavEd
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rem ( "comment" );
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affect ( "guard1", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg1" );
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}
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use ( "guard_exp" );
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wait ( 1000.000 );
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use ( "guard_steam" );
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wait ( 1000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
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//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 45.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg1", 10.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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wait ( 1000.000 );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "engineeringto" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/engineeringto.wav" );
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}
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dowait ( "engineeringto" );
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task ( "leak" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/leak.wav" );
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}
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dowait ( "leak" );
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task ( "fix" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/engineer/fix.wav" );
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}
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dowait ( "fix" );
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affect ( "guard2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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task ( "yes" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/Tobow/yes.wav" );
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}
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dowait ( "yes" );
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task ( "go1" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "guard2_nav" );
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}
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dowait ( "go1" );
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task ( "turn" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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set ( /*@SET_TYPES*/ "SET_DYAW", 180.000 );
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}
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dowait ( "turn" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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task ( "calibrate" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_6/Tobow/calibrate.wav" );
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}
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dowait ( "calibrate" );
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}
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wait ( 1500.000 );
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affect ( "guard1", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_NOAVOID", /*@BOOL_TYPES*/ "true" );
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task ( "go0" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "guard1_nav0" );
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}
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task ( "go1" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "guard1_nav" );
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}
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dowait ( "go0" );
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dowait ( "go1" );
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task ( "turn" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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set ( /*@SET_TYPES*/ "SET_DYAW", 0.000 );
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}
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dowait ( "turn" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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}
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wait ( 5500.000 );
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camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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}
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