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lars |
1 |
//Generated by BehavEd
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2 |
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3 |
rem ( "comment" );
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flush ( );
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/genklg1/misc/anger3.mp3" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
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set ( /*@SET_TYPES*/ "SET_LOCKED_ENEMY", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN_AND_SHOOT" );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 2000 );
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wait ( 3000.000 );
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affect ( "k_Captain2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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}
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 0.000, 2000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 200.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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affect ( "K_bote", /*@AFFECT_TYPE*/ FLUSH )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "Bote_nav" );
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wait ( 1000.000 );
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affect ( "k_Captain2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "k_Bote" );
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wait ( 2000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 2000 );
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wait ( 2000.000 );
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kill ( "munro" );
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wait ( 2000.000 );
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camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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}
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}
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42 |
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