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//Generated by BehavEd
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rem ( "comment" );
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affect ( "start_klingon", /*@AFFECT_TYPE*/ FLUSH )
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{
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ANGERSCRIPT", "anger" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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task ( "Go1" )
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{
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set ( "NAVGOAL", "start_nav1" );
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}
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dowait ( "Go1" );
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set ( /*@SET_TYPES*/ "SET_DYAW", 90.000 );
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set ( /*@SET_TYPES*/ "SET_DPITCH", 10.000 );
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set ( /*@SET_TYPES*/ "SET_DEFAULT_BSTATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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wait ( 1000.000 );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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}
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