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lars |
1 |
//Generated by BehavEd
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2 |
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3 |
rem ( "comment" );
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4 |
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5 |
affect ( "k_speaker2", /*@AFFECT_TYPE*/ FLUSH )
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6 |
{
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7 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "K_speaker1" );
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8 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );
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}
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10 |
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11 |
wait ( 1000.000 );
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12 |
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13 |
affect ( "k_speaker1", /*@AFFECT_TYPE*/ FLUSH )
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14 |
{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );
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16 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "K_speaker2" );
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17 |
rem ( "dialog" );
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19 |
task ( "glorious" )
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{
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21 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon1/glorious.wav" );
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22 |
}
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23 |
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24 |
dowait ( "glorious" );
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26 |
affect ( "k_speaker2", /*@AFFECT_TYPE*/ FLUSH )
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27 |
{
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28 |
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29 |
task ( "openly" )
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30 |
{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon2/openly.wav" );
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}
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33 |
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34 |
dowait ( "openly" );
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35 |
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36 |
task ( "sabotage" )
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37 |
{
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38 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon2/sabotage.wav" );
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39 |
}
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40 |
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41 |
dowait ( "sabotage" );
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42 |
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43 |
affect ( "k_speaker1", /*@AFFECT_TYPE*/ FLUSH )
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44 |
{
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45 |
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46 |
task ( "victory" )
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47 |
{
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48 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon1/victory.wav" );
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49 |
}
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50 |
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51 |
dowait ( "victory" );
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52 |
//(BHVDREM) wait ( 5000.000 );
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53 |
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54 |
task ( "go" )
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55 |
{
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56 |
set ( /*@SET_TYPES*/ "SET_NAVGOAL", "speaker1_nav" );
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57 |
}
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58 |
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59 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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60 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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61 |
dowait ( "go" );
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62 |
set ( /*@SET_TYPES*/ "SET_DYAW", 180.000 );
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63 |
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64 |
task ( "turn" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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}
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68 |
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69 |
dowait ( "turn" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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71 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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72 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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73 |
wait ( 1000.000 );
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74 |
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75 |
affect ( "k_speaker2", /*@AFFECT_TYPE*/ FLUSH )
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76 |
{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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rem ( "dialog" );
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79 |
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80 |
task ( "go" )
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81 |
{
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82 |
set ( /*@SET_TYPES*/ "SET_NAVGOAL", "speaker2_nav" );
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83 |
}
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84 |
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85 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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86 |
dowait ( "go" );
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set ( /*@SET_TYPES*/ "SET_DYAW", 90.000 );
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88 |
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89 |
task ( "turn" )
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90 |
{
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91 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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92 |
}
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93 |
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94 |
dowait ( "turn" );
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95 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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98 |
}
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99 |
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100 |
}
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101 |
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102 |
}
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103 |
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104 |
}
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105 |
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