Subversion-Projekte sthq.colony7

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
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rem ( "comment" );
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affect ( "k_speaker2", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "K_speaker1" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );
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}
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wait ( 1000.000 );
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affect ( "k_speaker1", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_GUARD" );
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "K_speaker2" );
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	rem ( "dialog" );
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	task ( "glorious" )
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	{
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		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon1/glorious.wav" );
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	}
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	dowait ( "glorious" );
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	affect ( "k_speaker2", /*@AFFECT_TYPE*/ FLUSH )
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	{
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		task ( "openly" )
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		{
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			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon2/openly.wav" );
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		}
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		dowait ( "openly" );
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		task ( "sabotage" )
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		{
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			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon2/sabotage.wav" );
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		}
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		dowait ( "sabotage" );
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		affect ( "k_speaker1", /*@AFFECT_TYPE*/ FLUSH )
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		{
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			task ( "victory" )
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			{
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				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/klingon1/victory.wav" );
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			}
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			dowait ( "victory" );
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			//(BHVDREM)  wait ( 5000.000 );
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			task ( "go" )
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			{
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				set ( /*@SET_TYPES*/ "SET_NAVGOAL", "speaker1_nav" );
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			}
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			set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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			set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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			dowait ( "go" );
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			set ( /*@SET_TYPES*/ "SET_DYAW", 180.000 );
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			task ( "turn" )
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			{
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				set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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			}
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			dowait ( "turn" );
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			set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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			set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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			set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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			wait ( 1000.000 );
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			affect ( "k_speaker2", /*@AFFECT_TYPE*/ FLUSH )
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			{
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				set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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				rem ( "dialog" );
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				task ( "go" )
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				{
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					set ( /*@SET_TYPES*/ "SET_NAVGOAL", "speaker2_nav" );
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				}
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				set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_PATROL" );
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				dowait ( "go" );
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				set ( /*@SET_TYPES*/ "SET_DYAW", 90.000 );
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				task ( "turn" )
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				{
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					set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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				}
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				dowait ( "turn" );
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				set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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				set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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				set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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			}
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		}
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	}
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}
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