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lars |
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//Generated by BehavEd
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rem ( "klingon leaning up against something, wakes up angry when used" );
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task ( "shift" )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SLEEP1_NOSE" );
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}
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set ( /*@SET_TYPES*/ "SET_AWAKESCRIPT", "scav2/snoreshift1" );
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set ( /*@SET_TYPES*/ "SET_PAINSCRIPT", "c7-2_5/anger" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ANGERSCRIPT", "scav2/neckwakeall" );
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set ( /*@SET_TYPES*/ "SET_ANGERSCRIPT", "c7-2_5/anger" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_USESCRIPT", "scav2/sleeperawaken1" );
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set ( /*@SET_TYPES*/ "SET_FACEBLINKFROWN", 100000000.000 );
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set ( /*@SET_TYPES*/ "SET_HEIGHT", 24 );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_SLEEP" );
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loop ( -1 )
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{
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_SLEEP1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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wait ( $random( 5000, 10000 )$ );
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dowait ( "shift" );
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}
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