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lars |
1 |
//Generated by BehavEd
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3 |
rem ( "comment" );
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4 |
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5 |
affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg_intro" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "k_captain" );
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}
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg_intro" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "k_doctor" );
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}
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affect ( "munro_cin", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_SLEEP" );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_RESTRAINED1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg_intro2" );
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}
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 270.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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wait ( 1000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
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wait ( 1000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
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wait ( 3000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
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wait ( 1000.000 );
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affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "finally" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/doctor/finally.wav" );
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}
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49 |
dowait ( "finally" );
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}
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//(BHVDREM) wait ( 5000.000 );
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//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 1000 );
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//(BHVDREM) wait ( 1000.000 );
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//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, < 90.000 90.000 0.000 >, < 0.000 0.000 0.000 >, 1000 );
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wait ( 3000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg_intro", 0.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 1500 );
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wait ( 1500.000 );
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "long" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/tagara/long.wav" );
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67 |
}
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68 |
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dowait ( "long" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 1000 );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro_cin" );
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72 |
wait ( 1000.000 );
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affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "munro_cin" );
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wait ( 1000.000 );
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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{
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task ( "found" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/tagara/found.wav" );
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}
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86 |
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dowait ( "found" );
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88 |
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89 |
task ( "associate" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/tagara/associate.wav" );
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}
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93 |
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dowait ( "associate" );
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95 |
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task ( "betrayed" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/tagara/betrayed.wav" );
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}
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101 |
dowait ( "betrayed" );
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102 |
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103 |
affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH )
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104 |
{
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105 |
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106 |
task ( "dontknow" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/doctor/dontknow.wav" );
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}
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110 |
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dowait ( "dontknow" );
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112 |
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113 |
task ( "followed" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/doctor/followed.wav" );
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}
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117 |
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dowait ( "followed" );
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119 |
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task ( "shipplaced" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/doctor/shipplaced.wav" );
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}
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124 |
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dowait ( "shipplaced" );
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126 |
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task ( "interrogate" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/doctor/interrogate.wav" );
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}
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dowait ( "interrogate" );
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133 |
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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{
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136 |
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task ( "present" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/tagara/present.wav" );
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140 |
}
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141 |
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142 |
dowait ( "present" );
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143 |
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144 |
task ( "first" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/tagara/first.wav" );
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147 |
}
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148 |
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149 |
dowait ( "first" );
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150 |
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151 |
task ( "howfar" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/tagara/howfar.wav" );
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}
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155 |
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156 |
dowait ( "howfar" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "k_doctor" );
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158 |
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159 |
task ( "accompany" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/tagara/accompany.wav" );
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162 |
}
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163 |
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164 |
dowait ( "accompany" );
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165 |
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166 |
task ( "remind" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/tagara/remind.wav" );
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}
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170 |
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171 |
dowait ( "remind" );
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172 |
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173 |
task ( "talents" )
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174 |
{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/tagara/talents.wav" );
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176 |
}
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177 |
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178 |
dowait ( "talents" );
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179 |
//(BHVDREM) wait ( 5000.000 );
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180 |
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affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "k_captain" );
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184 |
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185 |
task ( "yestagara" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/doctor/yestagara.wav" );
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188 |
}
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189 |
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190 |
dowait ( "yestagara" );
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191 |
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affect ( "k_captain", /*@AFFECT_TYPE*/ FLUSH )
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{
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194 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "null" );
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195 |
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task ( "go" )
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197 |
{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "captain_exit" );
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}
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200 |
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );
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//(BHVDREM) remove ( "self" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_REMOVE" );
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do ( "go" );
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205 |
wait ( 2000.000 );
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206 |
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207 |
affect ( "k_doctor", /*@AFFECT_TYPE*/ FLUSH )
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208 |
{
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "k_captain" );
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210 |
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211 |
task ( "go" )
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{
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "captain_exit" );
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}
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215 |
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216 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );
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217 |
dowait ( "go" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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219 |
//(BHVDREM) remove ( "self" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_REMOVE" );
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}
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222 |
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223 |
wait ( 3000.000 );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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225 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 1000 );
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226 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg_intro2", 0.000, 0 );
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wait ( 9000.000 );
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228 |
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229 |
affect ( "munro_cin", /*@AFFECT_TYPE*/ FLUSH )
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230 |
{
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231 |
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232 |
task ( "feellike" )
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233 |
{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/Illia/feellike.wav" );
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235 |
}
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236 |
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237 |
dowait ( "feellike" );
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238 |
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239 |
task ( "moving" )
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240 |
{
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241 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/Illia/moving.wav" );
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242 |
}
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243 |
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244 |
dowait ( "moving" );
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245 |
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246 |
task ( "leastproblem" )
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247 |
{
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248 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/Illia/leastproblem.wav" );
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249 |
}
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250 |
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251 |
dowait ( "leastproblem" );
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252 |
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253 |
task ( "device" )
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254 |
{
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255 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/Illia/device.wav" );
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256 |
}
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257 |
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258 |
dowait ( "device" );
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259 |
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260 |
affect ( "bondage1", /*@AFFECT_TYPE*/ FLUSH )
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261 |
{
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262 |
rotate ( < -80.000 0.000 0.000 >, 1000.000 );
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263 |
}
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264 |
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265 |
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266 |
affect ( "bondage2", /*@AFFECT_TYPE*/ FLUSH )
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267 |
{
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268 |
rotate ( < -80.000 0.000 0.000 >, 1000.000 );
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269 |
}
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270 |
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271 |
wait ( 1000.000 );
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272 |
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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273 |
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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274 |
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275 |
task ( "amateurs" )
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276 |
{
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277 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/Illia/amateurs.wav" );
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278 |
}
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279 |
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280 |
dowait ( "amateurs" );
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281 |
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282 |
task ( "moreseconds" )
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283 |
{
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284 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/Illia/moreseconds.wav" );
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285 |
}
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286 |
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287 |
dowait ( "moreseconds" );
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288 |
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289 |
task ( "sneak" )
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290 |
{
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291 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/Illia/sneak.wav" );
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292 |
}
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293 |
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294 |
dowait ( "sneak" );
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295 |
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296 |
task ( "inform" )
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297 |
{
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298 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_5/Illia/inform.wav" );
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299 |
}
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300 |
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301 |
dowait ( "inform" );
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302 |
wait ( 2000.000 );
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303 |
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "OBJ_REPEL_CB7" );
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304 |
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_TO_ENG" );
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305 |
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_SHUTDOWNRELAYS" );
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306 |
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_DECOUPLEMATRIX" );
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307 |
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_REPEL_CB8" );
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308 |
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309 |
loop ( -1 )
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310 |
{
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311 |
use ( "moving_thing1" );
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312 |
use ( "moving_thing2" );
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313 |
use ( "moving_steam1" );
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314 |
use ( "moving_steam2" );
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315 |
wait ( 2000.000 );
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316 |
}
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317 |
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318 |
}
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319 |
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320 |
}
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321 |
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322 |
}
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323 |
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324 |
}
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325 |
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326 |
}
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327 |
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328 |
}
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329 |
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330 |
}
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331 |
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332 |
}
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333 |
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