| 9 |
lars |
1 |
//Generated by BehavEd
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2 |
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3 |
rem ( "comment" );
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4 |
wait ( 1000.000 );
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5 |
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6 |
affect ( "kln_game1", /*@AFFECT_TYPE*/ FLUSH )
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7 |
{
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8 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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wait ( 1000.000 );
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11 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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12 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
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13 |
}
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14 |
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15 |
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16 |
affect ( "kln_game2", /*@AFFECT_TYPE*/ FLUSH )
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17 |
{
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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20 |
wait ( 1000.000 );
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21 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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22 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
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23 |
}
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24 |
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25 |
signal ( "bot1" );
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26 |
signal ( "bot2" );
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27 |
signal ( "bot3" );
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28 |
signal ( "bot4" );
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29 |
signal ( "bot5" );
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30 |
remove ( "tagara" );
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31 |
remove ( "norton" );
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