Subversion-Projekte sthq.colony7

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
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rem ( "comment" );
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wait ( 1000.000 );
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affect ( "kln_game1", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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	wait ( 1000.000 );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
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}
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affect ( "kln_game2", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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	wait ( 1000.000 );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
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}
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signal ( "bot1" );
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signal ( "bot2" );
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signal ( "bot3" );
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signal ( "bot4" );
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signal ( "bot5" );
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remove ( "tagara" );
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remove ( "norton" );