| 9 |
lars |
1 |
//Generated by BehavEd
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2 |
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3 |
rem ( "comment" );
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4 |
set ( "security", "TRUE" );
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5 |
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6 |
affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
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7 |
{
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8 |
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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9 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "munro_cin2" );
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10 |
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
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12 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "spy2_cam2", ORIGIN)$, 0 );
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13 |
//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, < 25.000 270.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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14 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro_cin2", 25.000, 0 );
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15 |
//$"walkTo"@2
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16 |
set ( "BSTATE", "BS_WALK" );
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17 |
set ( "NAVGOAL", "munro_cin2_nav" );
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18 |
wait ( 500.000 );
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19 |
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20 |
task ( "securityroom" )
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21 |
{
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22 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/I/room.wav" );
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}
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24 |
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25 |
dowait ( "securityroom" );
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use ( "securitydoor" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "spy2_cam3", ORIGIN)$, 2000 );
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28 |
wait ( 500.000 );
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29 |
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30 |
task ( "spy" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/I/spy.wav" );
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}
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34 |
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dowait ( "spy" );
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//(BHVDREM) wait ( 1000.000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 3000 );
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wait ( 3000.000 );
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use ( "security_console" );
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wait ( 500.000 );
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42 |
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task ( "voila" )
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{
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45 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/I/voila.wav" );
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46 |
}
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47 |
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dowait ( "voila" );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "spy2_cam1", ORIGIN)$, 0 );
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50 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Norton", 25.000, 0 );
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51 |
//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "spy2_cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
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wait ( 1000.000 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 5000 );
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54 |
wait ( 6000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Tagara", 25.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 55.000, 0 );
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wait ( 1000.000 );
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58 |
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59 |
affect ( "tagara", /*@AFFECT_TYPE*/ FLUSH )
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60 |
{
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61 |
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task ( "wearing" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/tagara/wearing.wav" );
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}
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66 |
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67 |
dowait ( "wearing" );
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68 |
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affect ( "norton", /*@AFFECT_TYPE*/ FLUSH )
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{
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Norton", 25.000, 0 );
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72 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 0 );
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73 |
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74 |
task ( "comfortable" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/norton/comfortable.wav" );
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}
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78 |
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dowait ( "comfortable" );
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80 |
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81 |
affect ( "tagara", /*@AFFECT_TYPE*/ FLUSH )
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{
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Tagara", 25.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 55.000, 0 );
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85 |
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task ( "uneasy" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/tagara/uneasy.wav" );
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}
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90 |
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91 |
dowait ( "uneasy" );
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92 |
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93 |
task ( "defenses" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/tagara/defenses.wav" );
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96 |
}
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97 |
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dowait ( "defenses" );
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99 |
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100 |
affect ( "norton", /*@AFFECT_TYPE*/ FLUSH )
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{
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102 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Norton", 25.000, 0 );
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103 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 0 );
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104 |
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105 |
task ( "dirtywork" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/norton/dirtywork.wav" );
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108 |
}
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109 |
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110 |
dowait ( "dirtywork" );
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111 |
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112 |
task ( "betweenlines" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/norton/betweenlines.wav" );
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115 |
}
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116 |
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117 |
dowait ( "betweenlines" );
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118 |
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119 |
task ( "primaryobj" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/norton/primaryobj.wav" );
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122 |
}
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123 |
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124 |
dowait ( "primaryobj" );
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125 |
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126 |
task ( "secured" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/norton/secured.wav" );
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}
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130 |
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131 |
dowait ( "secured" );
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132 |
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133 |
task ( "search" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/norton/search.wav" );
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}
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137 |
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138 |
dowait ( "search" );
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139 |
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140 |
affect ( "tagara", /*@AFFECT_TYPE*/ FLUSH )
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141 |
{
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142 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Tagara", 25.000, 0 );
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143 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 55.000, 0 );
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144 |
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145 |
task ( "know" )
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146 |
{
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147 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/tagara/know.wav" );
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148 |
}
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149 |
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150 |
dowait ( "know" );
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151 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 100.000, 3000 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "spy2_cam1", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );
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153 |
wait ( 3000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "spy2_cam2", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro_cin2", 25.000, 0 );
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156 |
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affect ( "detector", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_HEALTH", 1 );
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}
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163 |
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164 |
//(BHVDREM) wait ( 4000.000 );
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165 |
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166 |
affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
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167 |
{
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168 |
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169 |
task ( "colony7" )
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170 |
{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/I/colony7.wav" );
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}
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173 |
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174 |
dowait ( "colony7" );
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wait ( 500.000 );
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use ( "securitydoor" );
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177 |
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//(BHVDREM) affect ( "detector", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM) {
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//(BHVDREM) //$"walkTo"@2
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//(BHVDREM) set ( "BSTATE", "BS_WALK" );
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//(BHVDREM) set ( "NAVGOAL", "detector_nav" );
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//(BHVDREM) }
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184 |
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185 |
wait ( 500.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "spy2_cam3", ORIGIN)$, 500 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 180.000 0.000 >, < 0.000 0.000 0.000 >, 500 );
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wait ( 500.000 );
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189 |
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/guardbot/intruder.wav" );
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}
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194 |
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );
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wait ( 2000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "spy2_cam4", ORIGIN)$, 500 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 200.000 0.000 >, < 0.000 0.000 0.000 >, 500 );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ENEMY", "aim" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "detector" );
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set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 300 );
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205 |
wait ( 1000.000 );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ENEMY", "detector" );
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207 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_POINT_AND_SHOOT" );
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209 |
wait ( 500.000 );
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210 |
kill ( "detector" );
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211 |
wait ( 500.000 );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "NULL" );
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214 |
wait ( 3500.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "spy2_cam1", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "spy2_cam1", ANGLES)$, < 0.000 0.000 0.000 >, 3000 );
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217 |
use ( "securitydoor" );
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218 |
wait ( 1000.000 );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );
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220 |
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221 |
task ( "turn" )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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224 |
}
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225 |
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226 |
dowait ( "turn" );
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227 |
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228 |
affect ( "norton", /*@AFFECT_TYPE*/ FLUSH )
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229 |
{
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230 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TABLE_GETUP1" );
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231 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 1000 );
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232 |
wait ( 500.000 );
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233 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Norton", 25.000, 0 );
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234 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 30.000, 2000 );
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235 |
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236 |
task ( "intruderalert" )
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237 |
{
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238 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/norton/alert.wav" );
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239 |
}
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240 |
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241 |
dowait ( "intruderalert" );
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242 |
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243 |
affect ( "tagara", /*@AFFECT_TYPE*/ FLUSH )
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244 |
{
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245 |
set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
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246 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND1" );
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247 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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248 |
//(BHVDREM) wait ( 3000.000 );
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249 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "Tagara", 25.000, 0 );
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250 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 55.000, 0 );
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251 |
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252 |
task ( "reinforcements" )
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253 |
{
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254 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/tagara/reinforce.wav" );
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255 |
}
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256 |
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257 |
dowait ( "reinforcements" );
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258 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "spy2_cam3", ORIGIN)$, 0 );
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259 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 2000 );
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260 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "munro_cin2", 25.000, 0 );
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261 |
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262 |
affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
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263 |
{
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264 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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265 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 1000 );
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266 |
wait ( 1000.000 );
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267 |
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268 |
affect ( "kln_game1", /*@AFFECT_TYPE*/ FLUSH )
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269 |
{
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270 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 20 );
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271 |
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272 |
task ( "run1" )
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273 |
{
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274 |
//$"runTo"@2
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275 |
set ( "BSTATE", "BS_RUN" );
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276 |
set ( "NAVGOAL", "game_nav2" );
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277 |
}
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278 |
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279 |
dowait ( "run1" );
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280 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );
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281 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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282 |
}
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283 |
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284 |
wait ( 1000.000 );
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285 |
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286 |
affect ( "kln_game2", /*@AFFECT_TYPE*/ FLUSH )
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287 |
{
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288 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 20 );
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289 |
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290 |
task ( "run2" )
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291 |
{
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292 |
//$"runTo"@2
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293 |
set ( "BSTATE", "BS_RUN" );
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294 |
set ( "NAVGOAL", "game_nav1" );
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295 |
}
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296 |
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297 |
dowait ( "run2" );
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298 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 0.000 0.000 > );
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299 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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300 |
}
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301 |
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302 |
use ( "security_console" );
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303 |
use ( "security_console" );
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|
|
304 |
|
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|
305 |
task ( "whereIam" )
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|
|
306 |
{
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|
|
307 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/I/where.wav" );
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|
308 |
}
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|
|
309 |
|
|
|
310 |
dowait ( "whereIam" );
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|
|
311 |
use ( "security_console" );
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|
312 |
use ( "security_console" );
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|
|
313 |
wait ( 5000.000 );
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|
|
314 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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|
|
315 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 1000 );
|
|
|
316 |
wait ( 1000.000 );
|
|
|
317 |
|
|
|
318 |
affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
319 |
{
|
|
|
320 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/computer/locked.wav" );
|
|
|
321 |
}
|
|
|
322 |
|
|
|
323 |
wait ( 1000.000 );
|
|
|
324 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
|
|
|
325 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
326 |
wait ( 500.000 );
|
|
|
327 |
|
|
|
328 |
task ( "waiting" )
|
|
|
329 |
{
|
|
|
330 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/I/wait.wav" );
|
|
|
331 |
}
|
|
|
332 |
|
|
|
333 |
dowait ( "waiting" );
|
|
|
334 |
|
|
|
335 |
task ( "beam" )
|
|
|
336 |
{
|
|
|
337 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/I/beam.wav" );
|
|
|
338 |
}
|
|
|
339 |
|
|
|
340 |
dowait ( "beam" );
|
|
|
341 |
|
|
|
342 |
task ( "copy" )
|
|
|
343 |
{
|
|
|
344 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/I/loki.wav" );
|
|
|
345 |
}
|
|
|
346 |
|
|
|
347 |
dowait ( "copy" );
|
|
|
348 |
|
|
|
349 |
task ( "damn" )
|
|
|
350 |
{
|
|
|
351 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_4/I/damn.wav" );
|
|
|
352 |
}
|
|
|
353 |
|
|
|
354 |
dowait ( "damn" );
|
|
|
355 |
//(BHVDREM) wait ( 3000.000 );
|
|
|
356 |
|
|
|
357 |
affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
358 |
{
|
|
|
359 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
|
|
|
360 |
}
|
|
|
361 |
|
|
|
362 |
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
|
|
|
363 |
use ( "intruder_alert" );
|
|
|
364 |
use ( "securitydoor2" );
|
|
|
365 |
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
|
|
|
366 |
wait ( 1000.000 );
|
|
|
367 |
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_REPEL_CB8" );
|
|
|
368 |
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "OBJ_SHUTDOWNRELAYS" );
|
|
|
369 |
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_FAILED", /*@OBJECTIVES*/ "OBJ_DECOUPLEMATRIX" );
|
|
|
370 |
}
|
|
|
371 |
|
|
|
372 |
}
|
|
|
373 |
|
|
|
374 |
}
|
|
|
375 |
|
|
|
376 |
}
|
|
|
377 |
|
|
|
378 |
}
|
|
|
379 |
|
|
|
380 |
}
|
|
|
381 |
|
|
|
382 |
}
|
|
|
383 |
|
|
|
384 |
}
|
|
|
385 |
|
|
|
386 |
}
|
|
|
387 |
|
|
|
388 |
}
|
|
|
389 |
|