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| 9 |
lars |
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//Generated by BehavEd
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rem ( "comment" );
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use ( "pendoor" );
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affect ( "predator1", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
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}
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affect ( "predator2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
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}
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