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lars |
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//Generated by BehavEd
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rem ( "comment" );
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flush ( );
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/genklg1/misc/anger3.mp3" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
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set ( /*@SET_TYPES*/ "SET_LOCKED_ENEMY", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN_AND_SHOOT" );
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if ( $get( STRING, "security")="FALSE"$ )
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{
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 2000 );
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wait ( 3000.000 );
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set ( /*@SET_TYPES*/ "SET_MISSIONSTATUSTEXT", /*@STATUSTEXT*/ "STAT_NOTSTEALTHYENOUGH" );
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kill ( "munro" );
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}
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