Subversion-Projekte sthq.colony7

Revision

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
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rem ( "comment" );
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam8", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ PAN, < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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affect ( "planet", /*@AFFECT_TYPE*/ FLUSH )
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{
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	move ( $tag( "planet_target7", ORIGIN)$, 70000.000 );
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	wait ( 70000.000 );
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	move ( $tag( "planet_target8", ORIGIN)$, 7000.000 );
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	wait ( 7000.000 );
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	move ( $tag( "planet_target9", ORIGIN)$, 9000.000 );
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	wait ( 9000.000 );
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	move ( $tag( "planet_target10", ORIGIN)$, 16000.000 );
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	wait ( 16000.000 );
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	move ( $tag( "planet_target11", ORIGIN)$, 16000.000 );
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	wait ( 16000.000 );
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	move ( $tag( "planet_target12", ORIGIN)$, 16000.000 );
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	wait ( 16000.000 );
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}
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affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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	set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "munro_cin2" );
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	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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	affect ( "munro_cin1", /*@AFFECT_TYPE*/ FLUSH )
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	{
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		task ( "log" )
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		{
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			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/log.wav" );
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		}
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		dowait ( "log" );
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		task ( "found" )
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		{
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			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/found.wav" );
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		}
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		dowait ( "found" );
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		task ( "follow" )
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		{
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			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/follow.wav" );
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		}
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		dowait ( "follow" );
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		task ( "changedcourse" )
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		{
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			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/changedcourse.wav" );
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		}
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		dowait ( "changedcourse" );
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		task ( "orbit" )
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		{
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			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/orbit.wav" );
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		}
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		dowait ( "orbit" );
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		task ( "building" )
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		{
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			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/building.wav" );
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		}
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		dowait ( "building" );
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		task ( "beameddown" )
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		{
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			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/beameddown.wav" );
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		}
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		dowait ( "beameddown" );
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		task ( "kilometers" )
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		{
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			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/kilometers.wav" );
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		}
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		dowait ( "kilometers" );
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		affect ( "munro_cin2", /*@AFFECT_TYPE*/ FLUSH )
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		{
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			camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cin2_cam1", ORIGIN)$, 0 );
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			camera ( /*@CAMERA_COMMANDS*/ PAN, < 15.000 225.000 0.000 >, < 0.000 0.000 0.000 >, 0 );
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			wait ( 1000.000 );
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			set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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			set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_UP" );
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			wait ( 4000.000 );
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			task ( "cavesystem" )
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			{
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				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/cavesystem.wav" );
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			}
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			dowait ( "cavesystem" );
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			task ( "wayin" )
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			{
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				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/wayin.wav" );
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			}
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			dowait ( "wayin" );
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			task ( "careful" )
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			{
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				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/careful.wav" );
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			}
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			dowait ( "careful" );
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			task ( "predator" )
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			{
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				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-2_3/Illia/predator.wav" );
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			}
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			dowait ( "predator" );
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			wait ( 1000.000 );
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			affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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			{
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				set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_PHASER" );
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				set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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			}
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			camera ( /*@CAMERA_COMMANDS*/ DISABLE );
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			set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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			set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "OBJ_JEFF_JUNCTION" );
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			set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_ELIMINATEHIROGEN" );
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			set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_CONTAIN_DN" );
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			set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_TAKE_TURBO" );
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			set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_RECLAIM_IMOD" );
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			set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "OBJ_RESCUE_TEAMMATES" );
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			set ( /*@SET_TYPES*/ "SET_TACTICAL_HIDE", /*@TACTICAL*/ "TACT_HIROGENARE" );
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			set ( /*@SET_TYPES*/ "SET_TACTICAL_HIDE", /*@TACTICAL*/ "TACT_JEFFERIES" );
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			set ( /*@SET_TYPES*/ "SET_TACTICAL_HIDE", /*@TACTICAL*/ "TACT_TURBOLIFT" );
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		}
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	}
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}
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