Subversion-Projekte sthq.colony7

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
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rem ( "comment" );
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affect ( "forcefield", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "false" );
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}
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affect ( "vorik", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "forcefield" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY", "forcefield" );
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	loop ( -1 )
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	{
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		wait ( 1000.000 );
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		set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_POINT_AND_SHOOT" );
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	}
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}
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affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "forcefield" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY", "forcefield" );
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	loop ( -1 )
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	{
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		wait ( 1000.000 );
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		set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_POINT_AND_SHOOT" );
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	}
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}
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affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
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{
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	wait ( 500.000 );
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	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "forcefield" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY", "forcefield" );
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	loop ( -1 )
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	{
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		wait ( 1000.000 );
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		set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_POINT_AND_SHOOT" );
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	}
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}
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wait ( 5000.000 );
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affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
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{
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	task ( "attempts" )
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	{
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		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/attempts.mp3" );
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	}
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	dowait ( "attempts" );
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}
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