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//Generated by BehavEd
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rem ( "comment" );
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_FACEBLINKFROWN", 100000000.000 );
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set ( /*@SET_TYPES*/ "SET_HEIGHT", 24 );
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set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_NOTARGET", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_DEAD2" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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