Subversion-Projekte sthq.colony7

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9 lars 1
//Generated by BehavEd
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rem ( "comment" );
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declare ( /*@DECLARE_TYPE*/ STRING, "dooropen2" );
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declare ( /*@DECLARE_TYPE*/ STRING, "dooropen3" );
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set ( "dooropen2", "false" );
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set ( "dooropen3", "false" );
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use ( "sludgesound" );
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affect ( "sludge", /*@AFFECT_TYPE*/ FLUSH )
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{
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	move ( < 0.000 0.000 -83.000 >, < 0.000 0.000 0.000 >, 0.000 );
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}
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affect ( "hurttrigger", /*@AFFECT_TYPE*/ FLUSH )
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{
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	move ( < 0.000 0.000 -83.000 >, < 0.000 0.000 0.000 >, 0.000 );
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}
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//(BHVDREM)  use ( "fountain" );
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affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
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	set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
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	set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
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	set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg2" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
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	set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
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	set ( /*@SET_TYPES*/ "SET_HEALTH", 150 );
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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}
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affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
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	set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
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	set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
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	set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg2" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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	set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
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	set ( /*@SET_TYPES*/ "SET_HEALTH", 150 );
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}
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affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
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	set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
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	set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
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	set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg2" );
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	set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
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	set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
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	set ( /*@SET_TYPES*/ "SET_HEALTH", 150 );
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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}
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affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
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	set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
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	set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg1" );
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}
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affect ( "Control_Klingon", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg3" );
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}
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//(BHVDREM)  affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
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//(BHVDREM)  {
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
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//(BHVDREM)  }
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