Subversion-Projekte sthq.colony7

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
2
 
3
rem ( "comment" );
4
 
5
affect ( "forcefield", /*@AFFECT_TYPE*/ FLUSH )
6
{
7
	set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );
8
}
9
 
10
 
11
affect ( "vorik", /*@AFFECT_TYPE*/ FLUSH )
12
{
13
	set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
14
	set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
15
	set ( /*@SET_TYPES*/ "SET_NAVGOAL", "NULL" );
16
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
17
	set ( /*@SET_TYPES*/ "SET_PARM1", "DEFAULT" );
18
}
19
 
20
 
21
affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
22
{
23
	set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
24
	set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
25
	set ( /*@SET_TYPES*/ "SET_NAVGOAL", "NULL" );
26
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
27
}
28
 
29
 
30
affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
31
{
32
	set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
33
	set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
34
	set ( /*@SET_TYPES*/ "SET_NAVGOAL", "NULL" );
35
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
36
}
37
 
38
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
39
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg1", 0.000, 0 );
40
 
41
affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH )
42
{
43
	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
44
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
45
	set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
46
 
47
	task ( "GoNav1" )
48
	{
49
//$"walkTo"@2
50
		set ( "BSTATE", "BS_WALK" );
51
		set ( "NAVGOAL", "munrocin_nav1" );
52
	}
53
 
54
 
55
	task ( "GoNav2" )
56
	{
57
//$"walkTo"@2
58
		set ( "BSTATE", "BS_WALK" );
59
		set ( "NAVGOAL", "munrocin_nav2" );
60
	}
61
 
62
	dowait ( "GoNav1" );
63
	dowait ( "GoNav2" );
64
}
65
 
66
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
67
wait ( 3000.000 );
68
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
69
wait ( 1700.000 );
70
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 500 );
71
wait ( 700.000 );
72
 
73
affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH )
74
{
75
	set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
76
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
77
	set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
78
	wait ( 500.000 );
79
 
80
	task ( "final" )
81
	{
82
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Gordon/finally.mp3" );
83
	}
84
 
85
	dowait ( "final" );
86
	signal ( "goon" );
87
}
88
 
89
waitsignal ( "goon" );
90
 
91
affect ( "vorik", /*@AFFECT_TYPE*/ FLUSH )
92
{
93
	set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "afterhole", ORIGIN)$ );
94
	set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
95
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
96
	set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
97
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
98
 
99
	task ( "time" )
100
	{
101
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/time.mp3" );
102
	}
103
 
104
	dowait ( "time" );
105
	signal ( "next" );
106
}
107
 
108
 
109
affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
110
{
111
	set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "afterhole2", ORIGIN)$ );
112
	set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
113
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
114
	wait ( 1000.000 );
115
 
116
	task ( "Go0" )
117
	{
118
//$"walkTo"@2
119
		set ( "BSTATE", "BS_WALK" );
120
		set ( "NAVGOAL", "sludgeroom_nav0" );
121
	}
122
 
123
 
124
	task ( "Go1" )
125
	{
126
//$"walkTo"@2
127
		set ( "BSTATE", "BS_WALK" );
128
		set ( "NAVGOAL", "sludgeroom_nav1" );
129
	}
130
 
131
 
132
	task ( "Go2" )
133
	{
134
//$"walkTo"@2
135
		set ( "BSTATE", "BS_WALK" );
136
		set ( "NAVGOAL", "sludgeroom_nav2" );
137
	}
138
 
139
 
140
	task ( "Go3" )
141
	{
142
//$"walkTo"@2
143
		set ( "BSTATE", "BS_WALK" );
144
		set ( "NAVGOAL", "sludgeroom_nav3" );
145
	}
146
 
147
 
148
	task ( "Go4" )
149
	{
150
//$"walkTo"@2
151
		set ( "BSTATE", "BS_WALK" );
152
		set ( "NAVGOAL", "sludgeroom_nav_pelletier" );
153
	}
154
 
155
	dowait ( "Go0" );
156
	dowait ( "Go1" );
157
	dowait ( "Go2" );
158
	dowait ( "Go3" );
159
	dowait ( "Go4" );
160
	set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
161
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
162
}
163
 
164
 
165
affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
166
{
167
	set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "afterhole1", ORIGIN)$ );
168
	set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
169
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
170
	wait ( 1000.000 );
171
	wait ( 1000.000 );
172
 
173
	task ( "Go0" )
174
	{
175
//$"walkTo"@2
176
		set ( "BSTATE", "BS_WALK" );
177
		set ( "NAVGOAL", "sludgeroom_nav0" );
178
	}
179
 
180
 
181
	task ( "Go1" )
182
	{
183
//$"walkTo"@2
184
		set ( "BSTATE", "BS_WALK" );
185
		set ( "NAVGOAL", "sludgeroom_nav1" );
186
	}
187
 
188
 
189
	task ( "Go2" )
190
	{
191
//$"walkTo"@2
192
		set ( "BSTATE", "BS_WALK" );
193
		set ( "NAVGOAL", "sludgeroom_nav2" );
194
	}
195
 
196
 
197
	task ( "Go3" )
198
	{
199
//$"walkTo"@2
200
		set ( "BSTATE", "BS_WALK" );
201
		set ( "NAVGOAL", "sludgeroom_nav3" );
202
	}
203
 
204
 
205
	task ( "Go4" )
206
	{
207
//$"walkTo"@2
208
		set ( "BSTATE", "BS_WALK" );
209
		set ( "NAVGOAL", "sludgeroom_nav_lang" );
210
	}
211
 
212
	dowait ( "Go0" );
213
	dowait ( "Go1" );
214
	dowait ( "Go2" );
215
	dowait ( "Go3" );
216
	dowait ( "Go4" );
217
	set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
218
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
219
 
220
	task ( "another" )
221
	{
222
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/another.mp3" );
223
	}
224
 
225
	dowait ( "another" );
226
 
227
	task ( "how" )
228
	{
229
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/how.mp3" );
230
	}
231
 
232
	dowait ( "how" );
233
}
234
 
235
wait ( 3000.000 );
236
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg2", 0.000, 0 );
237
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
238
wait ( 500.000 );
239
 
240
affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
241
{
242
 
243
	task ( "Go0" )
244
	{
245
//$"walkTo"@2
246
		set ( "BSTATE", "BS_WALK" );
247
		set ( "NAVGOAL", "sludgeroom_nav0" );
248
	}
249
 
250
 
251
	task ( "Go1" )
252
	{
253
//$"walkTo"@2
254
		set ( "BSTATE", "BS_WALK" );
255
		set ( "NAVGOAL", "sludgeroom_nav1" );
256
	}
257
 
258
 
259
	task ( "Go2" )
260
	{
261
//$"walkTo"@2
262
		set ( "BSTATE", "BS_WALK" );
263
		set ( "NAVGOAL", "sludgeroom_nav2" );
264
	}
265
 
266
 
267
	task ( "Go3" )
268
	{
269
//$"walkTo"@2
270
		set ( "BSTATE", "BS_WALK" );
271
		set ( "NAVGOAL", "sludgeroom_nav3" );
272
	}
273
 
274
 
275
	task ( "Go4" )
276
	{
277
//$"walkTo"@2
278
		set ( "BSTATE", "BS_WALK" );
279
		set ( "NAVGOAL", "sludgeroom_nav_vorik" );
280
	}
281
 
282
	dowait ( "Go0" );
283
	dowait ( "Go1" );
284
	dowait ( "Go2" );
285
	dowait ( "Go3" );
286
	dowait ( "Go4" );
287
}
288
 
289
wait ( 1000.000 );
290
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg1", 0.000, 0 );
291
waitsignal ( "next" );
292
 
293
affect ( "MunroCin", /*@AFFECT_TYPE*/ FLUSH )
294
{
295
 
296
	task ( "Go0" )
297
	{
298
//$"walkTo"@2
299
		set ( "BSTATE", "BS_WALK" );
300
		set ( "NAVGOAL", "sludgeroom_nav0" );
301
	}
302
 
303
 
304
	task ( "Go1" )
305
	{
306
//$"walkTo"@2
307
		set ( "BSTATE", "BS_WALK" );
308
		set ( "NAVGOAL", "sludgeroom_nav1" );
309
	}
310
 
311
 
312
	task ( "Go2" )
313
	{
314
//$"walkTo"@2
315
		set ( "BSTATE", "BS_WALK" );
316
		set ( "NAVGOAL", "sludgeroom_nav2" );
317
	}
318
 
319
 
320
	task ( "Go3" )
321
	{
322
//$"walkTo"@2
323
		set ( "BSTATE", "BS_WALK" );
324
		set ( "NAVGOAL", "sludgeroom_nav3" );
325
	}
326
 
327
 
328
	task ( "behind" )
329
	{
330
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Gordon/rightbehind.mp3" );
331
	}
332
 
333
	dowait ( "behind" );
334
 
335
	//(BHVDREM)  affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
336
	//(BHVDREM)  {
337
		//(BHVDREM)  sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Gordon/finally.mp3" );
338
	//(BHVDREM)  }
339
 
340
	dowait ( "Go0" );
341
	dowait ( "Go1" );
342
	dowait ( "Go2" );
343
	dowait ( "Go3" );
344
}
345
 
346
wait ( 2000.000 );
347
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg2", 0.000, 0 );
348
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
349
wait ( 12000.000 );
350
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
351
wait ( 1000.000 );
352
 
353
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
354
{
355
	set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg3" );
356
	set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );
357
 
358
	task ( "Go1" )
359
	{
360
//$"walkTo"@2
361
		set ( "BSTATE", "BS_WALK" );
362
		set ( "NAVGOAL", "Klnav1" );
363
	}
364
 
365
 
366
	task ( "Go2" )
367
	{
368
//$"walkTo"@2
369
		set ( "BSTATE", "BS_WALK" );
370
		set ( "NAVGOAL", "Klnav2" );
371
	}
372
 
373
	dowait ( "Go1" );
374
	dowait ( "Go2" );
375
	camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 1000 );
376
	camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg3", 10.000, 0 );
377
	wait ( 2000.000 );
378
	camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 500 );
379
	wait ( 700.000 );
380
 
381
	task ( "stupid" )
382
	{
383
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/stupid.mp3" );
384
	}
385
 
386
	dowait ( "stupid" );
387
 
388
	affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
389
	{
390
		set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
391
		set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
392
		set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
393
		set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Tagara" );
394
	}
395
 
396
 
397
	affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
398
	{
399
		//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
400
		set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
401
		set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
402
		set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
403
		set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Tagara" );
404
	}
405
 
406
 
407
	affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
408
	{
409
		//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
410
		set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
411
		set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
412
		set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
413
		set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Tagara" );
414
	}
415
 
416
 
417
	affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH )
418
	{
419
		//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
420
		set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
421
		set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
422
		set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "cin_dest", ORIGIN)$ );
423
	}
424
 
425
 
426
	affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
427
	{
428
		set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "player_dest", ORIGIN)$ );
429
		set ( /*@SET_TYPES*/ "SET_ANGLES", "0 90 0" );
430
		//(BHVDREM)  move ( $tag( "player_dest", ORIGIN)$, 0.000 );
431
		//(BHVDREM)  move ( < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 1000.000 );
432
	}
433
 
434
	use ( "sludgeroomdoors_deact" );
435
	camera ( /*@CAMERA_COMMANDS*/ DISABLE );
436
	wait ( 1500.000 );
437
	rem ( "DIALOG" );
438
 
439
	task ( "sorry" )
440
	{
441
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/sorry.mp3" );
442
	}
443
 
444
	dowait ( "sorry" );
445
 
446
	task ( "offended" )
447
	{
448
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/offended.mp3" );
449
	}
450
 
451
	dowait ( "offended" );
452
 
453
	affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
454
	{
455
 
456
		task ( "nonotat" )
457
		{
458
			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/nonotat.mp3" );
459
		}
460
 
461
		dowait ( "nonotat" );
462
 
463
		affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
464
		{
465
 
466
			task ( "silence" )
467
			{
468
				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/silence.mp3" );
469
			}
470
 
471
			dowait ( "silence" );
472
 
473
			task ( "nowdie" )
474
			{
475
				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/nowdie.mp3" );
476
			}
477
 
478
			dowait ( "nowdie" );
479
 
480
			task ( "Go3" )
481
			{
482
//$"walkTo"@2
483
				set ( "BSTATE", "BS_WALK" );
484
				set ( "NAVGOAL", "Klnav3" );
485
			}
486
 
487
			dowait ( "Go3" );
488
 
489
			//(BHVDREM)  task ( "gotoconsole" )
490
			//(BHVDREM)  {
491
//(BHVDREM)  //$"walkTo"@2
492
				//(BHVDREM)  set ( "BSTATE", "BS_WALK" );
493
				//(BHVDREM)  set ( "NAVGOAL", "Klnav4" );
494
			//(BHVDREM)  }
495
 
496
			//(BHVDREM)  dowait ( "gotoconsole" );
497
			set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CONSOLE2" );
498
			set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );
499
			wait ( 2000.000 );
500
			//(BHVDREM)  use ( "fountain2" );
501
			//(BHVDREM)  wait ( 200.000 );
502
			//(BHVDREM)  use ( "fountain2" );
503
			//(BHVDREM)  use ( "fountain1" );
504
			//(BHVDREM)  wait ( 200.000 );
505
			//(BHVDREM)  use ( "fountain1" );
506
			use ( "fountain" );
507
 
508
			affect ( "sludge", /*@AFFECT_TYPE*/ FLUSH )
509
			{
510
				move ( < 0.000 0.000 20.000 >, < 0.000 0.000 0.000 >, 100000.000 );
511
				use ( "sludgesound" );
512
				wait ( 80000.000 );
513
				use ( "fountain" );
514
			}
515
 
516
 
517
			affect ( "hurttrigger", /*@AFFECT_TYPE*/ FLUSH )
518
			{
519
				move ( < 0.000 0.000 20.000 >, < 0.000 0.000 0.000 >, 100000.000 );
520
			}
521
 
522
			wait ( 1000.000 );
523
 
524
			affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
525
			{
526
 
527
				task ( "flooding" )
528
				{
529
					sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/flooding.mp3" );
530
				}
531
 
532
				dowait ( "flooding" );
533
				set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 160.000 0.000 > );
534
				set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
535
				set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Lang" );
536
 
537
				task ( "enough" )
538
				{
539
					sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/enough.mp3" );
540
				}
541
 
542
				dowait ( "enough" );
543
 
544
				affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
545
				{
546
 
547
					task ( "why" )
548
					{
549
						sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/why.mp3" );
550
					}
551
 
552
					dowait ( "why" );
553
 
554
					affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
555
					{
556
						set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 260.000 0.000 > );
557
						set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
558
						set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "forcefield" );
559
						set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
560
						wait ( 1000.000 );
561
						set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_TRICORDER" );
562
						set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_TRICORDER1" );
563
						set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 11000 );
564
					}
565
 
566
 
567
					affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
568
					{
569
 
570
						task ( "Go2" )
571
						{
572
//$"walkTo"@2
573
							set ( "BSTATE", "BS_WALK" );
574
							set ( "NAVGOAL", "Klnav2" );
575
						}
576
 
577
						dowait ( "Go2" );
578
 
579
						task ( "myhouse" )
580
						{
581
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/myhouse.mp3" );
582
						}
583
 
584
						dowait ( "myhouse" );
585
 
586
						task ( "diedishonor" )
587
						{
588
							sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/diedishonor.mp3" );
589
						}
590
 
591
						dowait ( "diedishonor" );
592
 
593
						affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
594
						{
595
							set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Pelletier" );
596
 
597
							task ( "perhaps" )
598
							{
599
								sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/perhaps.mp3" );
600
							}
601
 
602
							dowait ( "perhaps" );
603
 
604
							affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
605
							{
606
								set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
607
							}
608
 
609
 
610
							affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
611
							{
612
								set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
613
							}
614
 
615
 
616
							task ( "overload" )
617
							{
618
								sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/overload.mp3" );
619
							}
620
 
621
							dowait ( "overload" );
622
 
623
							affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
624
							{
625
 
626
								task ( "chance" )
627
								{
628
									sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/chance.mp3" );
629
								}
630
 
631
								dowait ( "chance" );
632
								set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
633
								wait ( 500.000 );
634
								set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Pelletier" );
635
								signal ( "ready" );
636
							}
637
 
638
						}
639
 
640
					}
641
 
642
				}
643
 
644
			}
645
 
646
		}
647
 
648
	}
649
 
650
	//(BHVDREM)  wait ( 16000.000 );
651
 
652
	affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
653
	{
654
		waitsignal ( "ready" );
655
		run ( "c7-1_4/shoot" );
656
	}
657
 
658
}
659