| 9 |
lars |
1 |
//Generated by BehavEd
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rem ( "comment" );
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affect ( "forcefield", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );
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}
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9 |
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11 |
affect ( "vorik", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
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set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "NULL" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
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set ( /*@SET_TYPES*/ "SET_PARM1", "DEFAULT" );
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}
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affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
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set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "NULL" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
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}
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affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
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set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
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set ( /*@SET_TYPES*/ "SET_NAVGOAL", "NULL" );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
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}
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg1", 0.000, 0 );
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40 |
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affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SCAVENGER_RIFLE" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );
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task ( "GoNav1" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "munrocin_nav1" );
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}
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task ( "GoNav2" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "munrocin_nav2" );
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}
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dowait ( "GoNav1" );
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dowait ( "GoNav2" );
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}
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camera ( /*@CAMERA_COMMANDS*/ ENABLE );
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wait ( 3000.000 );
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camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam2", ORIGIN)$, 0 );
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wait ( 1700.000 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 20.000, 500 );
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wait ( 700.000 );
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affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
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wait ( 500.000 );
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task ( "final" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Gordon/finally.mp3" );
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}
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84 |
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dowait ( "final" );
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signal ( "goon" );
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}
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88 |
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waitsignal ( "goon" );
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90 |
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affect ( "vorik", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "afterhole", ORIGIN)$ );
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set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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task ( "time" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/time.mp3" );
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}
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103 |
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104 |
dowait ( "time" );
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signal ( "next" );
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}
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107 |
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108 |
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affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "afterhole2", ORIGIN)$ );
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set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
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wait ( 1000.000 );
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task ( "Go0" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav0" );
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}
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122 |
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task ( "Go1" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav1" );
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}
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130 |
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131 |
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task ( "Go2" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav2" );
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}
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138 |
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139 |
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task ( "Go3" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav3" );
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}
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146 |
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147 |
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task ( "Go4" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav_pelletier" );
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}
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154 |
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dowait ( "Go0" );
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dowait ( "Go1" );
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dowait ( "Go2" );
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dowait ( "Go3" );
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dowait ( "Go4" );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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}
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164 |
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affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "afterhole1", ORIGIN)$ );
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set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
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wait ( 1000.000 );
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wait ( 1000.000 );
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task ( "Go0" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav0" );
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}
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179 |
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180 |
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task ( "Go1" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav1" );
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}
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187 |
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188 |
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task ( "Go2" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav2" );
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}
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195 |
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196 |
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task ( "Go3" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav3" );
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}
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203 |
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204 |
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task ( "Go4" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav_lang" );
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}
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211 |
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dowait ( "Go0" );
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dowait ( "Go1" );
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dowait ( "Go2" );
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dowait ( "Go3" );
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dowait ( "Go4" );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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219 |
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task ( "another" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/another.mp3" );
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}
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224 |
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dowait ( "another" );
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226 |
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task ( "how" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/how.mp3" );
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}
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231 |
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dowait ( "how" );
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}
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wait ( 3000.000 );
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camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg2", 0.000, 0 );
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camera ( /*@CAMERA_COMMANDS*/ ZOOM, 80.000, 0 );
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wait ( 500.000 );
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239 |
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affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
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241 |
{
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242 |
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243 |
task ( "Go0" )
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{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav0" );
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248 |
}
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249 |
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250 |
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251 |
task ( "Go1" )
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252 |
{
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//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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set ( "NAVGOAL", "sludgeroom_nav1" );
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}
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257 |
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258 |
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259 |
task ( "Go2" )
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260 |
{
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261 |
//$"walkTo"@2
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262 |
set ( "BSTATE", "BS_WALK" );
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263 |
set ( "NAVGOAL", "sludgeroom_nav2" );
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264 |
}
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265 |
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266 |
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267 |
task ( "Go3" )
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268 |
{
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269 |
//$"walkTo"@2
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set ( "BSTATE", "BS_WALK" );
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271 |
set ( "NAVGOAL", "sludgeroom_nav3" );
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272 |
}
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273 |
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274 |
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275 |
task ( "Go4" )
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276 |
{
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277 |
//$"walkTo"@2
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278 |
set ( "BSTATE", "BS_WALK" );
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279 |
set ( "NAVGOAL", "sludgeroom_nav_vorik" );
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280 |
}
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281 |
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282 |
dowait ( "Go0" );
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283 |
dowait ( "Go1" );
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284 |
dowait ( "Go2" );
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285 |
dowait ( "Go3" );
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286 |
dowait ( "Go4" );
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287 |
}
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288 |
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289 |
wait ( 1000.000 );
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290 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg1", 0.000, 0 );
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291 |
waitsignal ( "next" );
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292 |
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293 |
affect ( "MunroCin", /*@AFFECT_TYPE*/ FLUSH )
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294 |
{
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295 |
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296 |
task ( "Go0" )
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297 |
{
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298 |
//$"walkTo"@2
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299 |
set ( "BSTATE", "BS_WALK" );
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300 |
set ( "NAVGOAL", "sludgeroom_nav0" );
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301 |
}
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302 |
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303 |
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304 |
task ( "Go1" )
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305 |
{
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306 |
//$"walkTo"@2
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307 |
set ( "BSTATE", "BS_WALK" );
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308 |
set ( "NAVGOAL", "sludgeroom_nav1" );
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309 |
}
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310 |
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311 |
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312 |
task ( "Go2" )
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313 |
{
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314 |
//$"walkTo"@2
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315 |
set ( "BSTATE", "BS_WALK" );
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316 |
set ( "NAVGOAL", "sludgeroom_nav2" );
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317 |
}
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318 |
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319 |
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320 |
task ( "Go3" )
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321 |
{
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322 |
//$"walkTo"@2
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323 |
set ( "BSTATE", "BS_WALK" );
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324 |
set ( "NAVGOAL", "sludgeroom_nav3" );
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325 |
}
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326 |
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327 |
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328 |
task ( "behind" )
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329 |
{
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330 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Gordon/rightbehind.mp3" );
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331 |
}
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332 |
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333 |
dowait ( "behind" );
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334 |
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335 |
//(BHVDREM) affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
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336 |
//(BHVDREM) {
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337 |
//(BHVDREM) sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Gordon/finally.mp3" );
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338 |
//(BHVDREM) }
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339 |
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340 |
dowait ( "Go0" );
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341 |
dowait ( "Go1" );
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342 |
dowait ( "Go2" );
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343 |
dowait ( "Go3" );
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344 |
}
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345 |
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346 |
wait ( 2000.000 );
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347 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg2", 0.000, 0 );
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348 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam5", ORIGIN)$, 0 );
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349 |
wait ( 12000.000 );
|
|
|
350 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam3", ORIGIN)$, 0 );
|
|
|
351 |
wait ( 1000.000 );
|
|
|
352 |
|
|
|
353 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
354 |
{
|
|
|
355 |
set ( /*@SET_TYPES*/ "SET_CAMERA_GROUP", "cg3" );
|
|
|
356 |
set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );
|
|
|
357 |
|
|
|
358 |
task ( "Go1" )
|
|
|
359 |
{
|
|
|
360 |
//$"walkTo"@2
|
|
|
361 |
set ( "BSTATE", "BS_WALK" );
|
|
|
362 |
set ( "NAVGOAL", "Klnav1" );
|
|
|
363 |
}
|
|
|
364 |
|
|
|
365 |
|
|
|
366 |
task ( "Go2" )
|
|
|
367 |
{
|
|
|
368 |
//$"walkTo"@2
|
|
|
369 |
set ( "BSTATE", "BS_WALK" );
|
|
|
370 |
set ( "NAVGOAL", "Klnav2" );
|
|
|
371 |
}
|
|
|
372 |
|
|
|
373 |
dowait ( "Go1" );
|
|
|
374 |
dowait ( "Go2" );
|
|
|
375 |
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam4", ORIGIN)$, 1000 );
|
|
|
376 |
camera ( /*@CAMERA_COMMANDS*/ FOLLOW, "cg3", 10.000, 0 );
|
|
|
377 |
wait ( 2000.000 );
|
|
|
378 |
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 10.000, 500 );
|
|
|
379 |
wait ( 700.000 );
|
|
|
380 |
|
|
|
381 |
task ( "stupid" )
|
|
|
382 |
{
|
|
|
383 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/stupid.mp3" );
|
|
|
384 |
}
|
|
|
385 |
|
|
|
386 |
dowait ( "stupid" );
|
|
|
387 |
|
|
|
388 |
affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
389 |
{
|
|
|
390 |
set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
|
|
|
391 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
|
|
|
392 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
393 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Tagara" );
|
|
|
394 |
}
|
|
|
395 |
|
|
|
396 |
|
|
|
397 |
affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
398 |
{
|
|
|
399 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
|
|
|
400 |
set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
|
|
|
401 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
|
|
|
402 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
403 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Tagara" );
|
|
|
404 |
}
|
|
|
405 |
|
|
|
406 |
|
|
|
407 |
affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
408 |
{
|
|
|
409 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
|
|
|
410 |
set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
|
|
|
411 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
|
|
|
412 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
413 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Tagara" );
|
|
|
414 |
}
|
|
|
415 |
|
|
|
416 |
|
|
|
417 |
affect ( "Munrocin", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
418 |
{
|
|
|
419 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_IGNOREENEMIES", /*@BOOL_TYPES*/ "false" );
|
|
|
420 |
set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
|
|
|
421 |
set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" );
|
|
|
422 |
set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "cin_dest", ORIGIN)$ );
|
|
|
423 |
}
|
|
|
424 |
|
|
|
425 |
|
|
|
426 |
affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
427 |
{
|
|
|
428 |
set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "player_dest", ORIGIN)$ );
|
|
|
429 |
set ( /*@SET_TYPES*/ "SET_ANGLES", "0 90 0" );
|
|
|
430 |
//(BHVDREM) move ( $tag( "player_dest", ORIGIN)$, 0.000 );
|
|
|
431 |
//(BHVDREM) move ( < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 1000.000 );
|
|
|
432 |
}
|
|
|
433 |
|
|
|
434 |
use ( "sludgeroomdoors_deact" );
|
|
|
435 |
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
|
|
|
436 |
wait ( 1500.000 );
|
|
|
437 |
rem ( "DIALOG" );
|
|
|
438 |
|
|
|
439 |
task ( "sorry" )
|
|
|
440 |
{
|
|
|
441 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/sorry.mp3" );
|
|
|
442 |
}
|
|
|
443 |
|
|
|
444 |
dowait ( "sorry" );
|
|
|
445 |
|
|
|
446 |
task ( "offended" )
|
|
|
447 |
{
|
|
|
448 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/offended.mp3" );
|
|
|
449 |
}
|
|
|
450 |
|
|
|
451 |
dowait ( "offended" );
|
|
|
452 |
|
|
|
453 |
affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
454 |
{
|
|
|
455 |
|
|
|
456 |
task ( "nonotat" )
|
|
|
457 |
{
|
|
|
458 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/nonotat.mp3" );
|
|
|
459 |
}
|
|
|
460 |
|
|
|
461 |
dowait ( "nonotat" );
|
|
|
462 |
|
|
|
463 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
464 |
{
|
|
|
465 |
|
|
|
466 |
task ( "silence" )
|
|
|
467 |
{
|
|
|
468 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/silence.mp3" );
|
|
|
469 |
}
|
|
|
470 |
|
|
|
471 |
dowait ( "silence" );
|
|
|
472 |
|
|
|
473 |
task ( "nowdie" )
|
|
|
474 |
{
|
|
|
475 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/nowdie.mp3" );
|
|
|
476 |
}
|
|
|
477 |
|
|
|
478 |
dowait ( "nowdie" );
|
|
|
479 |
|
|
|
480 |
task ( "Go3" )
|
|
|
481 |
{
|
|
|
482 |
//$"walkTo"@2
|
|
|
483 |
set ( "BSTATE", "BS_WALK" );
|
|
|
484 |
set ( "NAVGOAL", "Klnav3" );
|
|
|
485 |
}
|
|
|
486 |
|
|
|
487 |
dowait ( "Go3" );
|
|
|
488 |
|
|
|
489 |
//(BHVDREM) task ( "gotoconsole" )
|
|
|
490 |
//(BHVDREM) {
|
|
|
491 |
//(BHVDREM) //$"walkTo"@2
|
|
|
492 |
//(BHVDREM) set ( "BSTATE", "BS_WALK" );
|
|
|
493 |
//(BHVDREM) set ( "NAVGOAL", "Klnav4" );
|
|
|
494 |
//(BHVDREM) }
|
|
|
495 |
|
|
|
496 |
//(BHVDREM) dowait ( "gotoconsole" );
|
|
|
497 |
set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CONSOLE2" );
|
|
|
498 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );
|
|
|
499 |
wait ( 2000.000 );
|
|
|
500 |
//(BHVDREM) use ( "fountain2" );
|
|
|
501 |
//(BHVDREM) wait ( 200.000 );
|
|
|
502 |
//(BHVDREM) use ( "fountain2" );
|
|
|
503 |
//(BHVDREM) use ( "fountain1" );
|
|
|
504 |
//(BHVDREM) wait ( 200.000 );
|
|
|
505 |
//(BHVDREM) use ( "fountain1" );
|
|
|
506 |
use ( "fountain" );
|
|
|
507 |
|
|
|
508 |
affect ( "sludge", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
509 |
{
|
|
|
510 |
move ( < 0.000 0.000 20.000 >, < 0.000 0.000 0.000 >, 100000.000 );
|
|
|
511 |
use ( "sludgesound" );
|
|
|
512 |
wait ( 80000.000 );
|
|
|
513 |
use ( "fountain" );
|
|
|
514 |
}
|
|
|
515 |
|
|
|
516 |
|
|
|
517 |
affect ( "hurttrigger", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
518 |
{
|
|
|
519 |
move ( < 0.000 0.000 20.000 >, < 0.000 0.000 0.000 >, 100000.000 );
|
|
|
520 |
}
|
|
|
521 |
|
|
|
522 |
wait ( 1000.000 );
|
|
|
523 |
|
|
|
524 |
affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
525 |
{
|
|
|
526 |
|
|
|
527 |
task ( "flooding" )
|
|
|
528 |
{
|
|
|
529 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/flooding.mp3" );
|
|
|
530 |
}
|
|
|
531 |
|
|
|
532 |
dowait ( "flooding" );
|
|
|
533 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 160.000 0.000 > );
|
|
|
534 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
535 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Lang" );
|
|
|
536 |
|
|
|
537 |
task ( "enough" )
|
|
|
538 |
{
|
|
|
539 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/enough.mp3" );
|
|
|
540 |
}
|
|
|
541 |
|
|
|
542 |
dowait ( "enough" );
|
|
|
543 |
|
|
|
544 |
affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
545 |
{
|
|
|
546 |
|
|
|
547 |
task ( "why" )
|
|
|
548 |
{
|
|
|
549 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/why.mp3" );
|
|
|
550 |
}
|
|
|
551 |
|
|
|
552 |
dowait ( "why" );
|
|
|
553 |
|
|
|
554 |
affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
555 |
{
|
|
|
556 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 260.000 0.000 > );
|
|
|
557 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
558 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "forcefield" );
|
|
|
559 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
|
|
|
560 |
wait ( 1000.000 );
|
|
|
561 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_TRICORDER" );
|
|
|
562 |
set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_TRICORDER1" );
|
|
|
563 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 11000 );
|
|
|
564 |
}
|
|
|
565 |
|
|
|
566 |
|
|
|
567 |
affect ( "Tagara", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
568 |
{
|
|
|
569 |
|
|
|
570 |
task ( "Go2" )
|
|
|
571 |
{
|
|
|
572 |
//$"walkTo"@2
|
|
|
573 |
set ( "BSTATE", "BS_WALK" );
|
|
|
574 |
set ( "NAVGOAL", "Klnav2" );
|
|
|
575 |
}
|
|
|
576 |
|
|
|
577 |
dowait ( "Go2" );
|
|
|
578 |
|
|
|
579 |
task ( "myhouse" )
|
|
|
580 |
{
|
|
|
581 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/myhouse.mp3" );
|
|
|
582 |
}
|
|
|
583 |
|
|
|
584 |
dowait ( "myhouse" );
|
|
|
585 |
|
|
|
586 |
task ( "diedishonor" )
|
|
|
587 |
{
|
|
|
588 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Tagara/diedishonor.mp3" );
|
|
|
589 |
}
|
|
|
590 |
|
|
|
591 |
dowait ( "diedishonor" );
|
|
|
592 |
|
|
|
593 |
affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
594 |
{
|
|
|
595 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Pelletier" );
|
|
|
596 |
|
|
|
597 |
task ( "perhaps" )
|
|
|
598 |
{
|
|
|
599 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/perhaps.mp3" );
|
|
|
600 |
}
|
|
|
601 |
|
|
|
602 |
dowait ( "perhaps" );
|
|
|
603 |
|
|
|
604 |
affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
605 |
{
|
|
|
606 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
|
|
|
607 |
}
|
|
|
608 |
|
|
|
609 |
|
|
|
610 |
affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
611 |
{
|
|
|
612 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
|
|
|
613 |
}
|
|
|
614 |
|
|
|
615 |
|
|
|
616 |
task ( "overload" )
|
|
|
617 |
{
|
|
|
618 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/TPock/overload.mp3" );
|
|
|
619 |
}
|
|
|
620 |
|
|
|
621 |
dowait ( "overload" );
|
|
|
622 |
|
|
|
623 |
affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
624 |
{
|
|
|
625 |
|
|
|
626 |
task ( "chance" )
|
|
|
627 |
{
|
|
|
628 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/chance.mp3" );
|
|
|
629 |
}
|
|
|
630 |
|
|
|
631 |
dowait ( "chance" );
|
|
|
632 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Vorik" );
|
|
|
633 |
wait ( 500.000 );
|
|
|
634 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Pelletier" );
|
|
|
635 |
signal ( "ready" );
|
|
|
636 |
}
|
|
|
637 |
|
|
|
638 |
}
|
|
|
639 |
|
|
|
640 |
}
|
|
|
641 |
|
|
|
642 |
}
|
|
|
643 |
|
|
|
644 |
}
|
|
|
645 |
|
|
|
646 |
}
|
|
|
647 |
|
|
|
648 |
}
|
|
|
649 |
|
|
|
650 |
//(BHVDREM) wait ( 16000.000 );
|
|
|
651 |
|
|
|
652 |
affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
653 |
{
|
|
|
654 |
waitsignal ( "ready" );
|
|
|
655 |
run ( "c7-1_4/shoot" );
|
|
|
656 |
}
|
|
|
657 |
|
|
|
658 |
}
|
|
|
659 |
|