Subversion-Projekte sthq.colony7

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
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rem ( "comment" );
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affect ( "Kl_guard", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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	set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );
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}
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affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
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{
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	task ( "Go_big_nav2" )
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	{
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//$"runTo"@2
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		set ( "BSTATE", "BS_RUN" );
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		set ( "NAVGOAL", "bigroom_nav_pelletier2" );
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	}
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	dowait ( "Go_big_nav2" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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}
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wait ( 500.000 );
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//(BHVDREM)  wait ( 600.000 );
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affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
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{
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	task ( "Go_big_nav" )
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	{
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//$"runTo"@2
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		set ( "BSTATE", "BS_RUN" );
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		set ( "NAVGOAL", "bigroom_nav_lang" );
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	}
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	dowait ( "Go_big_nav" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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}
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affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
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{
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	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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	set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 40.000 0.000 > );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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	wait ( 1000.000 );
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	task ( "Go_big_nav" )
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	{
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//$"runTo"@2
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		set ( "BSTATE", "BS_RUN" );
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		set ( "NAVGOAL", "bigroom_nav_vorik" );
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	}
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	dowait ( "Go_big_nav" );
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	set ( /*@SET_TYPES*/ "SET_AGGRESSION", 5 );
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	set ( /*@SET_TYPES*/ "SET_SHOT_SPACING", 900 );
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	set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_SCAVENGERS" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_ENEMY", "Kl_corridor1" );
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	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_LOCKED_ENEMY", /*@BOOL_TYPES*/ "false" );
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	use ( "big_room_doors_act" );
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}
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wait ( 2800.000 );
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set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "false" );
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use ( "big_room_doors_act" );
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wait ( 7000.000 );
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affect ( "Kl_corridor1", /*@AFFECT_TYPE*/ FLUSH )
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{
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	task ( "go1" )
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	{
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//$"runTo"@2
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		set ( "BSTATE", "BS_RUN" );
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		set ( "NAVGOAL", "Kl_Corridor_nav1" );
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	}
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	dowait ( "go1" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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}
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affect ( "Kl_corridor2", /*@AFFECT_TYPE*/ FLUSH )
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{
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	task ( "go1" )
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	{
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//$"runTo"@2
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		set ( "BSTATE", "BS_RUN" );
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		set ( "NAVGOAL", "KL_Corridor_nav1" );
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	}
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	dowait ( "go1" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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}
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affect ( "Kl_corridor3", /*@AFFECT_TYPE*/ FLUSH )
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{
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	task ( "go1" )
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	{
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//$"runTo"@2
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		set ( "BSTATE", "BS_RUN" );
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		set ( "NAVGOAL", "KL_Corridor_nav1" );
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	}
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	dowait ( "go1" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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}
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wait ( 10000.000 );
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use ( "More_Klingons" );
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affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
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{
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	wait ( 1000.000 );
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	task ( "ohno" )
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	{
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		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/c7-1_4/Lang/ohno.mp3" );
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	}
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	dowait ( "ohno" );
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}
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wait ( 5000.000 );
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affect ( "Kl_corridor4", /*@AFFECT_TYPE*/ FLUSH )
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{
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	task ( "go1" )
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	{
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//$"runTo"@2
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		set ( "BSTATE", "BS_RUN" );
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		set ( "NAVGOAL", "troom_entrance_out" );
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	}
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	task ( "go2" )
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	{
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//$"runTo"@2
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		set ( "BSTATE", "BS_RUN" );
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		set ( "NAVGOAL", "troom_entrance_in" );
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	}
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	task ( "go3" )
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	{
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//$"runTo"@2
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		set ( "BSTATE", "BS_RUN" );
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		set ( "NAVGOAL", "bigroom_cover" );
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	}
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	dowait ( "go1" );
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	dowait ( "go2" );
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	dowait ( "go3" );
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	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_STAND_AND_SHOOT" );
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}
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