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lars |
1 |
//Generated by BehavEd
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2 |
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3 |
rem ( "comment" );
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4 |
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if ( $get( STRING, "dooropen3")="true"$ )
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{
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set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );
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8 |
set ( "dooropen3", "false" );
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9 |
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10 |
affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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12 |
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13 |
task ( "before" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Gordon/before.mp3" );
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}
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17 |
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18 |
dowait ( "before" );
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20 |
affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
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21 |
{
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22 |
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task ( "okay" )
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{
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25 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/okay.mp3" );
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}
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27 |
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28 |
dowait ( "okay" );
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29 |
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30 |
task ( "only" )
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{
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32 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/only.mp3" );
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}
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34 |
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35 |
dowait ( "only" );
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36 |
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37 |
task ( "move" )
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{
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39 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/move.mp3" );
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}
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41 |
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42 |
dowait ( "move" );
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43 |
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44 |
affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
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45 |
{
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46 |
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47 |
task ( "yes" )
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48 |
{
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49 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Pelletier" );
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50 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/yes.mp3" );
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51 |
}
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52 |
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53 |
dowait ( "yes" );
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54 |
}
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55 |
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56 |
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57 |
affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
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58 |
{
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59 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Pelletier" );
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60 |
set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADNOD1" );
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}
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62 |
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63 |
wait ( 2000.000 );
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64 |
wait ( 500.000 );
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65 |
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66 |
task ( "unlock" )
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67 |
{
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68 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/unlock.mp3" );
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}
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70 |
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71 |
dowait ( "unlock" );
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72 |
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73 |
affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
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74 |
{
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75 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
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set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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wait ( 500.000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE2" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );
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82 |
wait ( 2000.000 );
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83 |
//(BHVDREM) use ( "big_room_doors_act" );
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84 |
use ( "big_room_doors" );
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85 |
}
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86 |
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87 |
wait ( 2500.000 );
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88 |
run ( "c7-1_4/enterbigroom" );
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89 |
}
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90 |
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91 |
}
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92 |
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93 |
//(BHVDREM) wait ( 2500.000 );
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94 |
//(BHVDREM) run ( "c7-1_4/enterbigroom" );
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95 |
wait ( 500.000 );
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96 |
}
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97 |
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