Subversion-Projekte sthq.colony7

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
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rem ( "comment" );
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if ( $get( STRING, "dooropen3")="true"$ )
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{
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	set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );
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	set ( "dooropen3", "false" );
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	affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
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	{
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		task ( "before" )
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		{
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			sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Gordon/before.mp3" );
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		}
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		dowait ( "before" );
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		affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
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		{
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			task ( "okay" )
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			{
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				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/okay.mp3" );
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			}
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			dowait ( "okay" );
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			task ( "only" )
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			{
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				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/only.mp3" );
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			}
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			dowait ( "only" );
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			task ( "move" )
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			{
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				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/move.mp3" );
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			}
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			dowait ( "move" );
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			affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
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			{
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				task ( "yes" )
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				{
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					set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Pelletier" );
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					sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Romanov/yes.mp3" );
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				}
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				dowait ( "yes" );
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			}
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			affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
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			{
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				set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Pelletier" );
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				set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_HEADNOD1" );
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			}
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			wait ( 2000.000 );
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			wait ( 500.000 );
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			task ( "unlock" )
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			{
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				sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_4/Marx/unlock.mp3" );
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			}
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			dowait ( "unlock" );
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			affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
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			{
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				set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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				set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "NULL" );
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				set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
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				set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
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				wait ( 500.000 );
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				set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE2" );
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				set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 2000 );
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				wait ( 2000.000 );
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				//(BHVDREM)  use ( "big_room_doors_act" );
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				use ( "big_room_doors" );
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			}
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			wait ( 2500.000 );
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			run ( "c7-1_4/enterbigroom" );
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		}
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	}
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	//(BHVDREM)  wait ( 2500.000 );
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	//(BHVDREM)  run ( "c7-1_4/enterbigroom" );
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	wait ( 500.000 );
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}
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