| 9 |
lars |
1 |
//Generated by BehavEd
|
|
|
2 |
|
|
|
3 |
rem ( "comment" );
|
|
|
4 |
use ( "tubesteam" );
|
|
|
5 |
use ( "steam" );
|
|
|
6 |
use ( "deacthurt" );
|
|
|
7 |
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "OBJ_SECTION29" );
|
|
|
8 |
wait ( 1000.000 );
|
|
|
9 |
use ( "actleakdamage" );
|
|
|
10 |
|
|
|
11 |
affect ( "Vorik", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
12 |
{
|
|
|
13 |
set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "labnav1", ORIGIN)$ );
|
|
|
14 |
move ( < 0.000 0.000 0.000 >, < 0.000 15.000 0.000 >, 0.000 );
|
|
|
15 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
|
|
|
16 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
|
|
|
17 |
set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
|
|
|
18 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > );
|
|
|
19 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
20 |
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
|
|
|
21 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
|
|
|
22 |
}
|
|
|
23 |
|
|
|
24 |
|
|
|
25 |
affect ( "Pelletier", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
26 |
{
|
|
|
27 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
|
|
|
28 |
set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "labnav2", ORIGIN)$ );
|
|
|
29 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_IDLE" );
|
|
|
30 |
set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
|
|
|
31 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
|
|
|
32 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
33 |
}
|
|
|
34 |
|
|
|
35 |
|
|
|
36 |
affect ( "Lang", /*@AFFECT_TYPE*/ FLUSH )
|
|
|
37 |
{
|
|
|
38 |
set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "labnav3", ORIGIN)$ );
|
|
|
39 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_TRICORDER" );
|
|
|
40 |
set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "false" );
|
|
|
41 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 270.000 0.000 > );
|
|
|
42 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
43 |
set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "TORSO_TRICORDER1" );
|
|
|
44 |
set ( /*@SET_TYPES*/ "SET_ANIM_LOWER", /*@ANIM_NAMES*/ "LEGS_KNEELDOWN1" );
|
|
|
45 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", -1 );
|
|
|
46 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_LOWER", -1 );
|
|
|
47 |
}
|
|
|
48 |
|