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lars |
1 |
//Generated by BehavEd
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2 |
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3 |
rem ( "comment" );
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4 |
set ( /*@SET_TYPES*/ "SET_NOAVOID", "true" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ARMOR", 200 );
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6 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_HEALTH", 200 );
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7 |
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8 |
task ( "runtonav0" )
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9 |
{
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10 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN" );
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11 |
set ( "NAVGOAL", "klingon_nav" );
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12 |
}
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13 |
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14 |
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15 |
//(BHVDREM) task ( "runtonav1" )
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16 |
//(BHVDREM) {
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN" );
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18 |
//(BHVDREM) set ( "NAVGOAL", "nav1" );
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19 |
//(BHVDREM) }
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20 |
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21 |
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22 |
//(BHVDREM) task ( "runtonav15" )
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23 |
//(BHVDREM) {
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24 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN" );
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25 |
//(BHVDREM) set ( "NAVGOAL", "nav15" );
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26 |
//(BHVDREM) }
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27 |
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28 |
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29 |
//(BHVDREM) task ( "runtonav2" )
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30 |
//(BHVDREM) {
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31 |
//(BHVDREM) set ( "BSTATE", "BS_RUN" );
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32 |
//(BHVDREM) set ( "NAVGOAL", "nav2" );
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33 |
//(BHVDREM) }
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34 |
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35 |
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36 |
//(BHVDREM) task ( "runtonav3" )
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37 |
//(BHVDREM) {
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38 |
//(BHVDREM) set ( "BSTATE", "BS_RUN" );
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39 |
//(BHVDREM) set ( "NAVGOAL", "nav3" );
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40 |
//(BHVDREM) }
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41 |
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42 |
//(BHVDREM) dowait ( "runtonav15" );
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43 |
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44 |
if ( $get( STRING, "verfolgung")="true"$ )
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45 |
{
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46 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_HUNT_AND_KILL" );
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47 |
wait ( 1000.000 );
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48 |
dowait ( "runtonav0" );
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49 |
set ( "verfolgung", "false" );
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50 |
}
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51 |
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52 |
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53 |
else ( )
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54 |
{
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55 |
wait ( 4000.000 );
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56 |
dowait ( "runtonav0" );
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57 |
}
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58 |
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59 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_RUN_AND_SHOOT" );
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60 |
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61 |
if ( $get( STRING, "SET_PARM1")="Kl1"$ )
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62 |
{
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63 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "Lang" );
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}
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65 |
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66 |
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67 |
if ( $get( STRING, "SET_PARM1")="Kl2"$ )
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68 |
{
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69 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "Pelletier" );
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}
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71 |
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72 |
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73 |
if ( $get( STRING, "SET_PARM1")="Kl3"$ )
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74 |
{
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75 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
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76 |
}
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77 |
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78 |
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79 |
if ( $get( STRING, "SET_PARM1")="Kl4"$ )
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80 |
{
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81 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "Munro" );
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82 |
}
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83 |
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84 |
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85 |
loop ( -1 )
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86 |
{
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87 |
wait ( 1000.000 );
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88 |
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89 |
if ( $get( STRING, "durchdoor")="true"$ )
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90 |
{
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91 |
remove ( "self" );
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92 |
}
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93 |
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94 |
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95 |
if ( $get( STRING, "proximity")="true"$ )
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96 |
{
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97 |
set ( /*@SET_TYPES*/ "SET_ENEMY", "munro" );
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98 |
set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );
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99 |
}
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100 |
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101 |
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102 |
else ( )
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103 |
{
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104 |
set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "false" );
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105 |
}
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106 |
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107 |
}
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108 |
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