Subversion-Projekte sthq.colony7

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Revision Autor Zeilennr. Zeile
9 lars 1
//Generated by BehavEd
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rem ( "comment" );
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use ( "doormovesound" );
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use ( "glassdoor" );
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use ( "doorblocker" );
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wait ( 2000.000 );
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affect ( "Pelletier", /*@AFFECT_TYPE*/ INSERT )
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{
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        set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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        task ( "nicework" )
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        {
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                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/nicework.mp3" );
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        }
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        task ( "alive" )
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        {
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                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/alive.mp3" );
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        }
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        task ( "apart" )
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        {
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                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/apart.mp3" );
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        }
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        task ( "moving" )
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        {
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                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/moving.mp3" );
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        }
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        task ( "lift" )
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        {
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                sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/lift.mp3" );
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        }
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        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Lang" );
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        dowait ( "nicework" );
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        set ( "durchdoor", "true" );
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        set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
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        dowait ( "alive" );
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        dowait ( "apart" );
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        dowait ( "moving" );
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        dowait ( "lift" );
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        affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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        {
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                set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
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        }
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        affect ( "Pelletier", /*@AFFECT_TYPE*/ INSERT )
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        {
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                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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                set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
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                set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
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        }
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        //(BHVDREM)  affect ( "Vorik", /*@AFFECT_TYPE*/ INSERT )
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        //(BHVDREM)  {
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                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
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                //(BHVDREM)  set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
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        //(BHVDREM)  }
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        affect ( "Lang", /*@AFFECT_TYPE*/ INSERT )
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        {
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                set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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                set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
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                set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
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        }
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        wait ( 100.000 );
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}