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lars |
1 |
//Generated by BehavEd
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2 |
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3 |
rem ( "comment" );
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4 |
use ( "doormovesound" );
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5 |
use ( "glassdoor" );
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6 |
use ( "doorblocker" );
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wait ( 2000.000 );
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8 |
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9 |
affect ( "Pelletier", /*@AFFECT_TYPE*/ INSERT )
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{
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
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12 |
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13 |
task ( "nicework" )
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14 |
{
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15 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/nicework.mp3" );
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}
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17 |
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19 |
task ( "alive" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/alive.mp3" );
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22 |
}
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23 |
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24 |
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25 |
task ( "apart" )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/apart.mp3" );
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28 |
}
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29 |
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30 |
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31 |
task ( "moving" )
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32 |
{
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33 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/moving.mp3" );
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}
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35 |
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36 |
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37 |
task ( "lift" )
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{
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39 |
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_3/Marx/lift.mp3" );
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40 |
}
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41 |
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42 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Lang" );
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43 |
dowait ( "nicework" );
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44 |
set ( "durchdoor", "true" );
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45 |
set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "Munro" );
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46 |
dowait ( "alive" );
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47 |
dowait ( "apart" );
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48 |
dowait ( "moving" );
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dowait ( "lift" );
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50 |
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51 |
affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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52 |
{
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set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
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}
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55 |
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56 |
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affect ( "Pelletier", /*@AFFECT_TYPE*/ INSERT )
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58 |
{
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59 |
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
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61 |
set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
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}
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63 |
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64 |
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65 |
//(BHVDREM) affect ( "Vorik", /*@AFFECT_TYPE*/ INSERT )
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//(BHVDREM) {
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
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//(BHVDREM) }
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71 |
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72 |
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affect ( "Lang", /*@AFFECT_TYPE*/ INSERT )
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{
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set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_COMPRESSION_RIFLE" );
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set ( /*@SET_TYPES*/ "SET_SQUADNAME", "munro" );
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set ( /*@SET_TYPES*/ "SET_CREATEFORMATION", /*@BOOL_TYPES*/ "true" );
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}
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79 |
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80 |
wait ( 100.000 );
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81 |
}
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