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Autor |
Zeilennr. |
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| 9 |
lars |
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//Generated by BehavEd
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rem ( "comment" );
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set ( /*@SET_TYPES*/ "SET_PLAYER_USABLE", "false" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", "BOTH_STAND3" );
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//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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//(BHVDREM) loop ( -1 )
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//(BHVDREM) {
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//(BHVDREM) wait ( "1500" );
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//(BHVDREM) }
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