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lars |
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//Generated by BehavEd
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rem ( "comment" );
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wait ( 1000.000 );
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affect ( "munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_MISSIONSTATUSTEXT", /*@STATUSTEXT*/ "STAT_DIDNTPROTECTTECH" );
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set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );
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set ( /*@SET_TYPES*/ "SET_HEALTH", 0 );
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//(BHVDREM) camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 2000 );
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//(BHVDREM) wait ( 2000.000 );
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//(BHVDREM) kill ( "munro" );
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}
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