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lars |
1 |
//Generated by BehavEd
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2 |
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3 |
rem ( "comment" );
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set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );
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wait ( 500.000 );
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affect ( "chief", /*@AFFECT_TYPE*/ FLUSH )
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{
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sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/voice/c7-1_1/chief/energize.mp3" );
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wait ( 500.000 );
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set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_CONSOLE1" );
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set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
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}
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14 |
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15 |
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affect ( "Munro", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_EVENT", /*@EVENT_NAMES*/ "EV_BEAM_DOWN" );
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camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 2000 );
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wait ( 1500.000 );
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21 |
use ( "level_change" );
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}
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23 |
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