| 9 |
lars |
1 |
//Generated by BehavEd
|
|
|
2 |
|
|
|
3 |
rem ( "comment" );
|
|
|
4 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
|
|
|
5 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TABLE_EAT1" );
|
|
|
6 |
//(BHVDREM) set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
|
|
|
7 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WAIT" );
|
|
|
8 |
set ( /*@SET_TYPES*/ "SET_NO_RESPONSE", /*@BOOL_TYPES*/ "true" );
|
|
|
9 |
wait ( $random(100, 2000)$ );
|
|
|
10 |
|
|
|
11 |
loop ( -1 )
|
|
|
12 |
{
|
|
|
13 |
//(BHVDREM) wait ( $random(2000, 5000)$ );
|
|
|
14 |
|
|
|
15 |
task ( "getdown" )
|
|
|
16 |
{
|
|
|
17 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "true" );
|
|
|
18 |
wait ( 1000.000 );
|
|
|
19 |
set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_CONSOLE1IDLE" );
|
|
|
20 |
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_UPPER", 6000 );
|
|
|
21 |
wait ( 7000.000 );
|
|
|
22 |
set ( /*@SET_TYPES*/ "SET_CROUCHED", /*@BOOL_TYPES*/ "false" );
|
|
|
23 |
}
|
|
|
24 |
|
|
|
25 |
|
|
|
26 |
task ( "goto1" )
|
|
|
27 |
{
|
|
|
28 |
//$"walkTo"@2
|
|
|
29 |
set ( "BSTATE", "BS_WALK" );
|
|
|
30 |
set ( "NAVGOAL", "bartender_nav1" );
|
|
|
31 |
}
|
|
|
32 |
|
|
|
33 |
|
|
|
34 |
task ( "goto2" )
|
|
|
35 |
{
|
|
|
36 |
//$"walkTo"@2
|
|
|
37 |
set ( "BSTATE", "BS_WALK" );
|
|
|
38 |
set ( "NAVGOAL", "bartender_nav2" );
|
|
|
39 |
}
|
|
|
40 |
|
|
|
41 |
dowait ( "goto1" );
|
|
|
42 |
dowait ( "getdown" );
|
|
|
43 |
dowait ( "goto2" );
|
|
|
44 |
set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 90.000 0.000 > );
|
|
|
45 |
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_FACE" );
|
|
|
46 |
dowait ( "getdown" );
|
|
|
47 |
}
|
|
|
48 |
|